
简介
该用户还未填写简介
擅长的技术栈
可提供的服务
暂无可提供的服务
unity3d 获取内存 android Used PssMemory废话不多直接上代码public static int GetUsedPssMemory(){int memory = -1;#if (UNITY_ANDROID && !UNITY_EDITOR) || ANDROID_CODE_VIEWtry{using (AndroidJavaClass unityPlaye
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)Shader "UI/PS-Overlay_Mode" {Properties {[KeywordEnum(None,Darken,Multiply,ColorB
C#public static long GetFreeDiskSpace(){#if( UNITY_ANDROID )try{AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unity shader 闪烁+流光上图上码Shader "Unlit/流光闪烁"{Properties{_MainTex ("_MainTex", 2D) = "white" {}_TwinkleSpeed ("TwinkleSpeed", Float ) = 1//闪烁速度_TwinkleColor ("TwinkleColor", Color) = (0.5,0.5,0.5,1) //闪烁颜
下面说下躺坑主要是接入google admob聚合激励广告适配器 ,开启facebook ,unity,admob 广告使用sdk框架接入sdk下载地址:https://developers.google.com/admob/ios/download1:导入主要的库GoogleMobileAds.frameworkGoogleAppMeasurement.frameworkGoogleUtilit
废话不多上代码C# (肯定是绑定在摄像机上面的,你懂的;注意摄像机一定要是Skybox或者SolidColor模式)using System;using System.Collections.Generic;using UnityEngine;public class Antialiasing : MonoBehaviour{private static GameOb...
修改unity 内置shaderParticles/Additive 为增加 BIllboard功能上代码Shader "Particles/AddtiveBillboard" {Properties {_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)_MainTex ("Particle Texture", 2
C#// 返回值:// -5: 未知// -4: (iOS)复位// -3: 没有蓝牙权限// -2: (Android)获取蓝牙适配器错误,(iOS)不支持蓝牙// -1: 蓝牙未开启//0: 蓝牙已开启,未连接//1: (Android)蓝牙连接中//2: (Android)蓝牙已连接p
Shader "test/1111" {Properties {_Diff ("Diff", 2D) = "white" {}_FloorPos("FloorPos",Vector) = (0,0,0,0)_RefPlan("RefPlane",Vector) = (0,-1,0,0)_Offset("Offset",float) = 0...
【代码】unity shader 幽灵材质。







