Hello, even though you might think there was a similar question, mine is pretty different than this.
I am trying to load an image from a directory, and set my screen size (automatically) to the size of the image being loaded as "background".
import pygame
import sys
from pygame.locals import *
image_resources = "C:/Users/user/Desktop/Pygame App/image_resources/"
class load:
def image(self, image):
self.image = image
return (image_resources + image)
def texture(self, texture):
self.texture = texture
return (image_resources + texture)
bg = load().image("bg_solid_black.jpg")
pygame.init()
#screen = pygame.display.set_mode((width,height),0,32)
#background = pygame.image.load(bg).convert()
#width = background.get_width()
#height = background.get_height()
The image that I loaded with my "load()" class is set to the variable "bg" and I want to use the size of whatever I load as "bg" to determine the size of the window. If you try to move
background = pygame.image.load(bg).convert()
width = background.get_width()
height = background.get_height()
On top of this:
screen = pygame.display.set_mode((width,height),0,32)
PyGame returns an error, in which it states that the display mode is not set. If I do it like this:
screen = pygame.display.set_mode((width,height),0,32)
background = pygame.image.load(bg).convert()
width = background.get_width()
height = background.get_height()
of course, this is not true, since variables "width" and "height" are not defined for the use of "pygame.display.set_mode()".
I can not seem to figure this out, I though of solving through an OO manner, but I just can not seem to figure it out. Any help?
Thanks :)
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