手动build unity3d的docker镜像
手动build unity3d的docker镜像参考资料docker官方文档:Docker Documentation | Docker Documentationunity3d linux版的论坛链接,在这里能找到各个版本,以及需要安装的相关组件 Unity on Linux: Release Notes and Known Issues现成的unity3d-docker-image ...
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手动build unity3d的docker镜像
参考资料
- docker官方文档:Docker Documentation | Docker Documentation
- unity3d linux版的论坛链接,在这里能找到各个版本,以及需要安装的相关组件 Unity on Linux: Release Notes and Known Issues
- 现成的
unity3d-docker-image
gableroux/unity3d - 现成的unity3d dockerfile文件 Gabriel Le Breton / unity3d · GitLab
本机build
- 因为
gableroux/unity3d
默认版本只包括了windows
、linux
、mac
、webgl
平台,然后将android
和ios
分为了两个不同的镜像,我就想把他们整合成一个镜像 - 这里以
unity2017.4.8f1
为例,参考:unitysetup_2017-android.Dockerfile · master · Gabriel Le Breton / unity3d · GitLab,直接上修改后的Dockerfile
,肯定是基于gableroux/unity3d:2017.4.8f1
现有的轮子,再添加ios
跟android
的组件,以及android的环境就好,因为没有删掉多余的东西感觉直接使用ubuntu
的镜像也可以,资源的下载链接和sha1
可以在论坛里面找到
FROM gableroux/unity3d:2017.4.8f1
ARG DOWNLOAD_URL=https://beta.unity3d.com/download/8140fe378247/UnitySetup-2017.4.8f1
ARG SHA1=119ec24433cf9e94ead7d62e64b69cec686d5aa5
ARG COMPONENTS=iOS,Android
ENV DEBIAN_FRONTEND noninteractive
ENV DEBCONF_NONINTERACTIVE_SEEN true
RUN echo "America/New_York" > /etc/timezone && \
apt-get update -qq; \
apt-get install -qq -y \
gconf-service \
lib32gcc1 \
lib32stdc++6 \
libasound2 \
libarchive13 \
libc6 \
libc6-i386 \
libcairo2 \
libcap2 \
libcups2 \
libdbus-1-3 \
libexpat1 \
libfontconfig1 \
libfreetype6 \
libgcc1 \
libgconf-2-4 \
libgdk-pixbuf2.0-0 \
libgl1-mesa-glx \
libglib2.0-0 \
libglu1-mesa \
libgtk2.0-0 \
libgtk3.0 \
libnotify4 \
libnspr4 \
libnss3 \
libpango1.0-0 \
libsoup2.4-1 \
libstdc++6 \
libx11-6 \
libxcomposite1 \
libxcursor1 \
libxdamage1 \
libxext6 \
libxfixes3 \
libxi6 \
libxrandr2 \
libxrender1 \
libxtst6 \
libunwind-dev \
zlib1g \
pulseaudio \
debconf \
npm \
xdg-utils \
lsb-release \
libpq5 \
xvfb \
wget \
locales \
software-properties-common \
unzip \
&& add-apt-repository ppa:openjdk-r/ppa \
&& add-apt-repository ppa:cwchien/gradle \
&& apt-get install -qq -y \
gradle \
openjdk-8-jdk \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/* \
&& localedef -i en_US -c -f UTF-8 -A /usr/share/locale/locale.alias en_US.UTF-8
# Setup Android SDK/JDK Environment Variables
ENV ANDROID_SDK_VERSION ${ANDROID_SDK_VERSION:-28}
ENV ANDROID_SDK_COMPONENTS platforms;android-$ANDROID_SDK_VERSION
ENV JAVA_HOME /usr/lib/jvm/java-8-openjdk-amd64/jre/
ENV PATH ${PATH}:/usr/lib/jvm/java-8-openjdk-amd64/jre/bin
ENV ANDROID_HOME /opt/android-sdk-linux
ENV PATH ${PATH}:${ANDROID_HOME}/tools:${ANDROID_HOME}/platform-tools
ENV LANG en_US.UTF-8
# Install Android SDK Installer...
RUN cd /opt && \
wget -q https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip -O android-sdk.zip && \
unzip -q android-sdk.zip -d android-sdk-linux && \
rm -f android-sdk.zip && \
ls -ahl android-sdk-linux
RUN chmod -R 755 .${ANDROID_HOME}/tools/*
# Install Android SDK
RUN ${ANDROID_HOME}/tools/bin/sdkmanager ${ANDROID_SDK_COMPONENTS}
# accept license
RUN yes | ${ANDROID_HOME}/tools/bin/sdkmanager --licenses
RUN gradle -v
RUN wget -nv ${DOWNLOAD_URL} -O UnitySetup && \
# compare sha1 if given
if [ -n "${SHA1}" -a "${SHA1}" != "" ]; then \
echo "${SHA1} UnitySetup" | sha1sum --check -; \
else \
echo "no sha1 given, skipping checksum"; \
fi && \
# make executable
chmod +x UnitySetup && \
# 2017 difference: must have /tmp/ and /opt/unity/ folders before installation
mkdir -p /tmp/unity && \
mkdir -p /opt/Unity && \
# agree with license
echo y | \
# install unity with required components
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
./UnitySetup \
--unattended \
--install-location=/opt/Unity \
--verbose \
--download-location=/tmp/unity \
--components=$COMPONENTS && \
# make a directory for the certificate Unity needs to run
mkdir -p /root/.local/share/unity3d/Certificates/ && \
# remove setup & temp files
rm UnitySetup && \
rm -rf /tmp/unity && \
rm -rf /root/.local/share/Trash/* && \
# android specific paths
rm -rf /var/lib/apt/lists/* && \
rm -rf /tmp/* && \
rm -rf /var/tmp/*
- 使用
docker build
开始构建镜像,这里除了普通的命令,添加了HTTP_PROXY
和HTTPS_PROXY
来做代理,android
的sdk被墙了,还可以理解,不知到为什么unity3d
的一部分链接也无法访问了,都需要添加代理才行。docker build
会在一个容器内执行,--network host
才是指定你是通过宿主机去访问代理的
#build images
docker build -t wanderer/unity3d:2017.4.8f1-full --build-arg HTTP_PROXY=http://192.168.1.72:2080 --build-arg HTTPS_PROXY=https://192.168.1.72:2080 --network host ./
阿里云build
- 在某些环境使用代理build并不一定方便,在我找docker国内镜像的时候,发现了阿里云-上云就上阿里云可以选择利用海外服务器进行build,这也是不错的选择了
- 登录阿里云,并在个人中心里面找到容器镜像服务,然后选择创建镜像仓库,只需要记得勾选
海外服务器构建
就可以了。 - 我的
Dockerfile
文件是通过github
与阿里云绑定的,当然也可以选择他方式 - 在
Dockerfile
文件里面,就不能继承gableroux/unity3d
了,阿里云没有这个镜像,只有继承ubuntu
就好了
FROM ubuntu:18.04
ARG DOWNLOAD_URL=https://beta.unity3d.com/download/8140fe378247/UnitySetup-2017.4.8f1
ARG SHA1=119ec24433cf9e94ead7d62e64b69cec686d5aa5
ARG COMPONENTS=Unity,Windows,Windows-Mono,WebGL,Mac,Mac-Mono,iOS,Android
ENV DEBIAN_FRONTEND noninteractive
ENV DEBCONF_NONINTERACTIVE_SEEN true
RUN echo "America/New_York" > /etc/timezone && \
apt-get update -qq; \
apt-get install -qq -y \
gconf-service \
lib32gcc1 \
lib32stdc++6 \
libasound2 \
libarchive13 \
libc6 \
libc6-i386 \
libcairo2 \
libcap2 \
libcups2 \
libdbus-1-3 \
libexpat1 \
libfontconfig1 \
libfreetype6 \
libgcc1 \
libgconf-2-4 \
libgdk-pixbuf2.0-0 \
libgl1-mesa-glx \
libglib2.0-0 \
libglu1-mesa \
libgtk2.0-0 \
libgtk3.0 \
libnotify4 \
libnspr4 \
libnss3 \
libpango1.0-0 \
libsoup2.4-1 \
libstdc++6 \
libx11-6 \
libxcomposite1 \
libxcursor1 \
libxdamage1 \
libxext6 \
libxfixes3 \
libxi6 \
libxrandr2 \
libxrender1 \
libxtst6 \
libunwind-dev \
zlib1g \
pulseaudio \
debconf \
npm \
xdg-utils \
lsb-release \
libpq5 \
xvfb \
wget \
locales \
software-properties-common \
unzip \
&& add-apt-repository ppa:openjdk-r/ppa \
&& add-apt-repository ppa:cwchien/gradle \
&& apt-get install -qq -y \
gradle \
openjdk-8-jdk \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/* \
&& localedef -i en_US -c -f UTF-8 -A /usr/share/locale/locale.alias en_US.UTF-8
# Setup Android SDK/JDK Environment Variables
ENV ANDROID_SDK_VERSION ${ANDROID_SDK_VERSION:-28}
ENV ANDROID_SDK_COMPONENTS platforms;android-$ANDROID_SDK_VERSION
ENV JAVA_HOME /usr/lib/jvm/java-8-openjdk-amd64/jre/
ENV PATH ${PATH}:/usr/lib/jvm/java-8-openjdk-amd64/jre/bin
ENV ANDROID_HOME /opt/android-sdk-linux
ENV PATH ${PATH}:${ANDROID_HOME}/tools:${ANDROID_HOME}/platform-tools
ENV LANG en_US.UTF-8
# Install Android SDK Installer...
RUN cd /opt && \
wget -q https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip -O android-sdk.zip && \
unzip -q android-sdk.zip -d android-sdk-linux && \
rm -f android-sdk.zip && \
ls -ahl android-sdk-linux
RUN chmod -R 755 .${ANDROID_HOME}/tools/*
# Install Android SDK
RUN ${ANDROID_HOME}/tools/bin/sdkmanager ${ANDROID_SDK_COMPONENTS}
# accept license
RUN yes | ${ANDROID_HOME}/tools/bin/sdkmanager --licenses
RUN gradle -v
RUN wget -nv ${DOWNLOAD_URL} -O UnitySetup && \
# compare sha1 if given
if [ -n "${SHA1}" -a "${SHA1}" != "" ]; then \
echo "${SHA1} UnitySetup" | sha1sum --check -; \
else \
echo "no sha1 given, skipping checksum"; \
fi && \
# make executable
chmod +x UnitySetup && \
# 2017 difference: must have /tmp/ and /opt/unity/ folders before installation
mkdir -p /tmp/unity && \
mkdir -p /opt/Unity && \
# agree with license
echo y | \
# install unity with required components
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
./UnitySetup \
--unattended \
--install-location=/opt/Unity \
--verbose \
--download-location=/tmp/unity \
--components=$COMPONENTS && \
# make a directory for the certificate Unity needs to run
mkdir -p /root/.local/share/unity3d/Certificates/ && \
# remove setup & temp files
rm UnitySetup && \
rm -rf /tmp/unity && \
rm -rf /root/.local/share/Trash/* && \
# android specific paths
rm -rf /var/lib/apt/lists/* && \
rm -rf /tmp/* && \
rm -rf /var/tmp/*
ADD CACerts.pem /root/.local/share/unity3d/Certificates/
CACerts.pem
文件可以从https://gitlab.com/gableroux/unity3d里面偷一下- 然后在阿里云添加规则等待构建就可以了
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