8,连击ID从蓝图移到C++
·
这里的连击ID只有1个,设置为0,即
protected:
UPROPERTY(BlueprintReadOnly, Category = “Combat”)
int32 TheComboIndex = 0;
public:
UFUNCTION(BlueprintCallable, Category = “Combat”)
void ResetCombo();
void AMyPaperZDCharacter::ResetCombo()
{
TheComboIndex = 0;
}
改造前,




改造后




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