随想录(用好红黑树)
【 声明:版权所有,欢迎转载,请勿用于商业用途。 联系信箱:feixiaoxing @163.com】 红黑树作为一种特殊类型的二叉树,在软件中有很多的用处。但是在网络上面,讲解红黑树的文章和博客很多,可是真正找一份可以信赖的、方便使用的红黑树代码却不多。本篇文章的目的就是介绍如何正确使用红黑树的代码。 本篇文章的红黑树代码主要来自linux kernel 2.6.7,其中实现文件保
【 声明:版权所有,欢迎转载,请勿用于商业用途。 联系信箱:feixiaoxing @163.com】
红黑树作为一种特殊类型的二叉树,在软件中有很多的用处。但是在网络上面,讲解红黑树的文章和博客很多,可是真正找一份可以信赖的、方便使用的红黑树代码却不多。本篇文章的目的就是介绍如何正确使用红黑树的代码。
本篇文章的红黑树代码主要来自linux kernel 2.6.7,其中实现文件保存在ib/rbtree.c,而头文件保存在include/linux/rbtree.h。当前的linux代码已经升级到3.0以上了,但是关于红黑树的代码内容却没有什么大的改变,这说明关于红黑树的代码是非常稳定的。
(1)红黑树的来源
a)双向链表是二叉树的最初来源,虽然二叉树也可以做到基本有序,但是查找起来十分麻烦
b)在双向链表的基础上,人们发明了二叉树,二叉树保证了数据可以像数组一样快速完成二分查找,极大地提高了查找效率
c)二叉树存在各个数据查找效率不一致的情况,为了做到数据查找效率一致,人们设计了二叉平衡树,左子树和右子树的高度绝对值之差要小于1
d)为了减少子树旋转的次数,人们设计了红黑树,进一步提高了数据插入和删除的效率
(2)红黑树的概念
a)红黑树的每个节点必须是红色或者是黑色
b)根节点到叶节点之间的路径不存在连续的红色节点
c)根节点到叶节点之间的黑色节点数相同
(3)红黑树的基本结构定义
#ifndef _RBTREE_H
#define _RBTREE_H
#include <stdio.h>
struct rb_node
{
struct rb_node *rb_parent;
int rb_color;
#define RB_RED 0
#define RB_BLACK 1
struct rb_node *rb_right;
struct rb_node *rb_left;
};
struct rb_root
{
struct rb_node *rb_node;
};
#define RB_ROOT { NULL }
#define rb_entry(ptr, type, member) \
((type *)((char *)(ptr)-(unsigned long)(&((type *)0)->member)))
extern void rb_insert_color(struct rb_node *, struct rb_root *);
extern void rb_erase(struct rb_node *, struct rb_root *);
/* Find logical next and previous nodes in a tree */
extern struct rb_node *rb_next(struct rb_node *);
extern struct rb_node *rb_prev(struct rb_node *);
extern struct rb_node *rb_first(struct rb_root *);
/* Fast replacement of a single node without remove/rebalance/add/rebalance */
extern void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root);
static void rb_link_node(struct rb_node * node, struct rb_node * parent,
struct rb_node ** rb_link)
{
node->rb_parent = parent;
node->rb_color = RB_RED;
node->rb_left = node->rb_right = NULL;
*rb_link = node;
}
#endif /* _RBTREE_H */
(4) 红黑树的实现
a) 完成内容
1、调整插入节点rb_node的颜色
2、在rb_root中删除指定rb_node
3、获取首节点
4、获取上一个节点
5、获取下一个节点
6、替换节点
b)实现源代码
#include "rbtree.h"
static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
{
struct rb_node *right = node->rb_right;
if ((node->rb_right = right->rb_left))
right->rb_left->rb_parent = node;
right->rb_left = node;
if ((right->rb_parent = node->rb_parent))
{
if (node == node->rb_parent->rb_left)
node->rb_parent->rb_left = right;
else
node->rb_parent->rb_right = right;
}
else
root->rb_node = right;
node->rb_parent = right;
}
static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
{
struct rb_node *left = node->rb_left;
if ((node->rb_left = left->rb_right))
left->rb_right->rb_parent = node;
left->rb_right = node;
if ((left->rb_parent = node->rb_parent))
{
if (node == node->rb_parent->rb_right)
node->rb_parent->rb_right = left;
else
node->rb_parent->rb_left = left;
}
else
root->rb_node = left;
node->rb_parent = left;
}
void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
struct rb_node *parent, *gparent;
while ((parent = node->rb_parent) && parent->rb_color == RB_RED)
{
gparent = parent->rb_parent;
if (parent == gparent->rb_left)
{
{
register struct rb_node *uncle = gparent->rb_right;
if (uncle && uncle->rb_color == RB_RED)
{
uncle->rb_color = RB_BLACK;
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
node = gparent;
continue;
}
}
if (parent->rb_right == node)
{
register struct rb_node *tmp;
__rb_rotate_left(parent, root);
tmp = parent;
parent = node;
node = tmp;
}
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
__rb_rotate_right(gparent, root);
} else {
{
register struct rb_node *uncle = gparent->rb_left;
if (uncle && uncle->rb_color == RB_RED)
{
uncle->rb_color = RB_BLACK;
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
node = gparent;
continue;
}
}
if (parent->rb_left == node)
{
register struct rb_node *tmp;
__rb_rotate_right(parent, root);
tmp = parent;
parent = node;
node = tmp;
}
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
__rb_rotate_left(gparent, root);
}
}
root->rb_node->rb_color = RB_BLACK;
}
static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
struct rb_root *root)
{
struct rb_node *other;
while ((!node || node->rb_color == RB_BLACK) && node != root->rb_node)
{
if (parent->rb_left == node)
{
other = parent->rb_right;
if (other->rb_color == RB_RED)
{
other->rb_color = RB_BLACK;
parent->rb_color = RB_RED;
__rb_rotate_left(parent, root);
other = parent->rb_right;
}
if ((!other->rb_left ||
other->rb_left->rb_color == RB_BLACK)
&& (!other->rb_right ||
other->rb_right->rb_color == RB_BLACK))
{
other->rb_color = RB_RED;
node = parent;
parent = node->rb_parent;
}
else
{
if (!other->rb_right ||
other->rb_right->rb_color == RB_BLACK)
{
register struct rb_node *o_left;
if ((o_left = other->rb_left))
o_left->rb_color = RB_BLACK;
other->rb_color = RB_RED;
__rb_rotate_right(other, root);
other = parent->rb_right;
}
other->rb_color = parent->rb_color;
parent->rb_color = RB_BLACK;
if (other->rb_right)
other->rb_right->rb_color = RB_BLACK;
__rb_rotate_left(parent, root);
node = root->rb_node;
break;
}
}
else
{
other = parent->rb_left;
if (other->rb_color == RB_RED)
{
other->rb_color = RB_BLACK;
parent->rb_color = RB_RED;
__rb_rotate_right(parent, root);
other = parent->rb_left;
}
if ((!other->rb_left ||
other->rb_left->rb_color == RB_BLACK)
&& (!other->rb_right ||
other->rb_right->rb_color == RB_BLACK))
{
other->rb_color = RB_RED;
node = parent;
parent = node->rb_parent;
}
else
{
if (!other->rb_left ||
other->rb_left->rb_color == RB_BLACK)
{
register struct rb_node *o_right;
if ((o_right = other->rb_right))
o_right->rb_color = RB_BLACK;
other->rb_color = RB_RED;
__rb_rotate_left(other, root);
other = parent->rb_left;
}
other->rb_color = parent->rb_color;
parent->rb_color = RB_BLACK;
if (other->rb_left)
other->rb_left->rb_color = RB_BLACK;
__rb_rotate_right(parent, root);
node = root->rb_node;
break;
}
}
}
if (node)
node->rb_color = RB_BLACK;
}
void rb_erase(struct rb_node *node, struct rb_root *root)
{
struct rb_node *child, *parent;
int color;
if (!node->rb_left)
child = node->rb_right;
else if (!node->rb_right)
child = node->rb_left;
else
{
struct rb_node *old = node, *left;
node = node->rb_right;
while ((left = node->rb_left))
node = left;
child = node->rb_right;
parent = node->rb_parent;
color = node->rb_color;
if (child)
child->rb_parent = parent;
if (parent)
{
if (parent->rb_left == node)
parent->rb_left = child;
else
parent->rb_right = child;
}
else
root->rb_node = child;
if (node->rb_parent == old)
parent = node;
node->rb_parent = old->rb_parent;
node->rb_color = old->rb_color;
node->rb_right = old->rb_right;
node->rb_left = old->rb_left;
if (old->rb_parent)
{
if (old->rb_parent->rb_left == old)
old->rb_parent->rb_left = node;
else
old->rb_parent->rb_right = node;
} else
root->rb_node = node;
old->rb_left->rb_parent = node;
if (old->rb_right)
old->rb_right->rb_parent = node;
goto color;
}
parent = node->rb_parent;
color = node->rb_color;
if (child)
child->rb_parent = parent;
if (parent)
{
if (parent->rb_left == node)
parent->rb_left = child;
else
parent->rb_right = child;
}
else
root->rb_node = child;
color:
if (color == RB_BLACK)
__rb_erase_color(child, parent, root);
}
/*
* This function returns the first node (in sort order) of the tree.
*/
struct rb_node *rb_first(struct rb_root *root)
{
struct rb_node *n;
n = root->rb_node;
if (!n)
return 0;
while (n->rb_left)
n = n->rb_left;
return n;
}
struct rb_node *rb_next(struct rb_node *node)
{
/* If we have a right-hand child, go down and then left as far
as we can. */
if (node->rb_right) {
node = node->rb_right;
while (node->rb_left)
node=node->rb_left;
return node;
}
/* No right-hand children. Everything down and left is
smaller than us, so any 'next' node must be in the general
direction of our parent. Go up the tree; any time the
ancestor is a right-hand child of its parent, keep going
up. First time it's a left-hand child of its parent, said
parent is our 'next' node. */
while (node->rb_parent && node == node->rb_parent->rb_right)
node = node->rb_parent;
return node->rb_parent;
}
struct rb_node *rb_prev(struct rb_node *node)
{
/* If we have a left-hand child, go down and then right as far
as we can. */
if (node->rb_left) {
node = node->rb_left;
while (node->rb_right)
node=node->rb_right;
return node;
}
/* No left-hand children. Go up till we find an ancestor which
is a right-hand child of its parent */
while (node->rb_parent && node == node->rb_parent->rb_left)
node = node->rb_parent;
return node->rb_parent;
}
void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root)
{
struct rb_node *parent = victim->rb_parent;
/* Set the surrounding nodes to point to the replacement */
if (parent) {
if (victim == parent->rb_left)
parent->rb_left = new;
else
parent->rb_right = new;
} else {
root->rb_node = new;
}
if (victim->rb_left)
victim->rb_left->rb_parent = new;
if (victim->rb_right)
victim->rb_right->rb_parent = new;
/* Copy the pointers/colour from the victim to the replacement */
*new = *victim;
}
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