图像处理算法(模糊,锐化,水彩,素描,反色,马塞克,灰度转化等)
SPGUI(Simple Powerfull Graphics User Interface)是使用简单、功能强大的嵌入式图形开发系统。主要为开发嵌入式LINUX图形窗口应用提供工具集。她具有美观友好的图形控件,面向对像的编程接口,多平台可移植性等特点SPGUI为设计运行于嵌入式设备,个人电脑及工作站平台的图形窗口应用程序,提供一个完整的开发平台。她的核心是为应用程序提供资源库及编译链接环境,开发
SPGUI(Simple Powerfull Graphics User Interface)是使用简单、功能强大的嵌入式图形开发系统。主要为开发嵌入式LINUX图形窗口应用提供工具集。她具有美观友好的图形控件,面向对像的编程接口,多平台可移植性等特点SPGUI为设计运行于嵌入式设备,个人电脑及工作站平台的图形窗口应用程序,提供一个完整的开发平台。她的核心是为应用程序提供资源库及编译链接环境,开发者使用SPGUI提供的资源及环境,来开发自己的应用程序。SPGUI为应用程序设计者提供的资源包括:嵌入式图形引擎,图形控件,数据库引擎,底层驱动封装,常用数据结构封装及中文支持等
SPGUI是源码级高度可移植的,
目前经过本人的努力已经移植到window xp 使用vc 2005开发(可称作:模拟器),开发出来的程序只需要在嵌入式平台编译就可运行.
同时也扩展了如下功能.
图片支持 png ,gif, bmp,jpg
字库管理 freetype 矢量字库 ,fnt字库
压缩 zip
脚本 xml expat
窗口框架 : ems ui( 下个文章更新 )
提供帮助:773179801@qq.com
本章所讲述源码下载路径:http://download.csdn.net/detail/icemanyandy/3956604
了解我更多:www.softboy.uqc.cn
本文文章所讲述一些基本图像算法代码。目前在系统上做一些复杂的,比如视频监控系统(运动检测,运动跟踪等).
本演示图像是在上面的系统中截图生成,如果有希望在上面平台开发,请联系我谈合作业务.
注释 素描算法复杂未完成. 算法结果清晰,便于阅读.
看一下水彩效果
看一下雕刻效果
看一下反色效果
其余图片效果见上一片文章http://blog.csdn.net/icemanyandy/article/details/7084936
关于算法的原理请参考相关图像算法的书籍.
//---------------------------------------------------------------------------------
// softboy@spgui
//www.softboy.uqc.cn
// 20110912
//
//图象的平滑(去噪声)、锐化等
//
//
//---------------------------------------------------------------------------------
#include <mach/effect.h>
#include <mach/datatype.h>
#include <stdlib.h>
#include <stdio.h>
//template array
SINT32 Smooth_Box[10]={1,1,1,1,1,1,1,1,1,3};
SINT32 Smooth_Gauss[10]={1,2,1,2,4,2,1,2,1,4};
SINT32 Sharpen_Laplacian[10]={-1,-1,-1,-1,9,-1,-1,-1,-1,0};
SINT32 Sketch_Param[10]={0,-1,0,-1,4,-1,0,-1,0,0};
SINT32 Water_Param[8][2]= { {-1,-1},{0,-1},{1,-1},{0,-1},{1,0},{-1,1},{0,1},{1,1} };
SINT32 Bitmap_SmoothDeal(spBitmap_t *p,spRect_t *rect,int type)
{
SINT32 *tEffect = NULL;
UINT8 *stpos;
UINT16 *pbg;
int r,g,b,Index,row,col;
int x;int y;
UINT8 r1,g1,b1;
UINT32 colorref;
UINT32 sumcol;
switch(type)
{
case SMOOTH_BOX:
tEffect = Smooth_Box;
break;
case SMOOTH_GAUSS:
tEffect = Smooth_Gauss;
break;
case SHARPEN_LL:
tEffect = Sharpen_Laplacian;
break;
default:
return SP_FAIL;
}
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 1 ; y<rect->height-1;y++)
for( x = 1;x <rect->width-1;x++)
{
r=0,g=0,b=0;
Index=0;
sumcol = 0 ;
for(col=-1;col<=1;col++)
{
pbg = (UINT16*)(stpos+(y+col)*p->bpl);
for(row=-1;row<=1;row++)
{
colorref=pbg[x+row];
RGB_FROM_RGB565(colorref,r1,g1,b1);
r+=r1*tEffect[Index];
g+=g1*tEffect[Index];
b+=b1*tEffect[Index];
Index++;
}
}
r>>=tEffect[Index];//调节亮度.
g>>=tEffect[Index];
b>>=tEffect[Index];
RGB565_FROM_RGB(colorref,r,g,b);
pbg[x] = (UINT16)colorref;
}
return SP_OK;
}
SINT32 Bitmap_WaterColor(spBitmap_t *p,spRect_t *rect,int type)
{
UINT8 *stpos;
UINT16 *pbg;
SINT32 x;SINT32 y;
UINT8 getrander;
UINT8 bits = p->bpl/p->width;
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 1 ; y<rect->height-1;y++)
for( x = 1;x <rect->width-1;x++)
{
getrander = (rand()%8);
pbg = (UINT16*)(stpos+(y)*p->bpl+x*bits);
*pbg = *(UINT16*)( stpos+ (y+Water_Param[getrander][0])*p->bpl + (x+Water_Param[getrander][1])*bits );
}
return SP_OK;
}
// 雕刻
// references http://dev.yesky.com/SoftChannel/72342371928637440/20050105/1896848_1.shtml
SINT32 Bitmap_Sculpture(spBitmap_t *p,spRect_t *rect,int type)
{
UINT8 *stpos;
UINT16 *pbg;
SINT32 x;SINT32 y;
UINT8 getrander = 6;
UINT8 bits = p->bpl/p->width;
UINT16 colorref,outcolor;
UINT8 r,g,b,r1,g1,b1;
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 1 ; y<rect->height-1;y++)
for( x = 1;x <rect->width-1;x++)
{
pbg = (UINT16*)(stpos+(y)*p->bpl+x*bits);
outcolor = *pbg;
colorref = *(UINT16*)( stpos+ (y+Water_Param[getrander][0])*p->bpl + (x+Water_Param[getrander][1])*bits );
RGB_FROM_RGB565(colorref,r1,g1,b1);
RGB_FROM_RGB565(outcolor,r,g,b);
r = r1 - r +127;
g = g1 - g +127;
b = b1 - b +127;
RGB565_FROM_RGB(outcolor,r,g,b);
*pbg = outcolor;
}
return SP_OK;
}
SINT32 Bitmap_Sketch(spBitmap_t *p,spRect_t *rect,int type)
{
SINT32 *tEffect = NULL;
UINT8 *stpos;
UINT16 *pbg;
SINT32 x;SINT32 y;
UINT8 bits = p->bpl/p->width;
UINT16 colorref,outcolor;
int gray,r1,g1,b1;
int r,g,b,Index,row,col;
UINT32 sumcol;
tEffect = Sketch_Param;
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 1 ; y<rect->height-1;y++)
for( x = 1;x <rect->width-1;x++)
{
r=0,g=0,b=0;
Index=0;
sumcol = *(UINT16*)(stpos+(y)*p->bpl +x*2);
for(col=-1;col<=1;col++)
{
pbg = (UINT16*)(stpos+(y+col)*p->bpl);
for(row=-1;row<=1;row++)
{
colorref=pbg[x+row];
RGB_FROM_RGB565(colorref,r1,g1,b1);
r+=r1*tEffect[Index];
g+=g1*tEffect[Index];
b+=b1*tEffect[Index];
Index++;
}
}
RGB_FROM_RGB565(sumcol,r1,g1,b1);
//r/=8;
g/=8;
//b/=8;
g = g+g1;
//r = r1 + (r1 - r);
//g = g1 + (g1 - g);
//b = b1 + (b1 - b);
/*r>255?r=255:(r);
g>255?g=255:(g);
b>255?b=255:(b);
r<0?r=-r:(r);
g<0?g=-g:(g);
b<0?b=-b:(b);*/
RGB565_FROM_RGB(colorref,g,g,g);
pbg[x] = (UINT16)colorref;
}
return SP_OK;
}
//反色 底片效果
SINT32 Bitmap_Invert(spBitmap_t *p,spRect_t *rect,int type)
{
UINT8 *stpos;
UINT16 *pbg;
SINT32 x;SINT32 y;
UINT8 bits = p->bpl/p->width;
UINT16 colorref,outcolor;
UINT8 r1,g1,b1;
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 1 ; y<rect->height-1;y++)
for( x = 1;x <rect->width-1;x++)
{
pbg = (UINT16*)(stpos+(y)*p->bpl+x*bits);
colorref = *pbg;
RGB_FROM_RGB565(colorref,r1,g1,b1);
r1 = 255 - r1;
g1 = 255 - g1;
b1 = 255 - b1;
RGB565_FROM_RGB(outcolor,r1,g1,b1);
*pbg = outcolor;
}
return SP_OK;
}
//灰度图像算法 type灰度等级
SINT32 Bitmap_Gray(spBitmap_t *p,spRect_t *rect,int type)
{
UINT8 *stpos;
UINT16 *pbg;
SINT32 x;SINT32 y;
UINT8 bits = p->bpl/p->width;
UINT16 colorref,outcolor;
UINT8 r1,g1,b1;
UINT16 totalcol;
UINT8 offsize = 16;
if(type == 1)
offsize = 128;
else if( type ==2 )
offsize = 64;
else if( type == 3)
offsize = 32;
else if( type == 4)
offsize = 16;
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 1 ; y<rect->height-1;y++)
for( x = 1;x <rect->width-1;x++)
{
pbg = (UINT16*)(stpos+(y)*p->bpl+x*bits);
colorref = *pbg;
RGB_FROM_RGB565(colorref,r1,g1,b1);
//r1 = 255 - r1;
//g1 = 255 - g1;
//b1 = 255 - b1;
totalcol = (g1*9+ r1*18+b1*5)>>5;
r1 = g1 = b1 = ( totalcol/offsize)*offsize;
RGB565_FROM_RGB(outcolor,r1,g1,b1);
*pbg = outcolor;
}
return SP_OK;
}
//马塞克算法 type:模糊块大小 默认4
SINT32 Bitmap_Mosaic(spBitmap_t *p,spRect_t *rect,int type)
{
UINT8 *stpos;
UINT16 *pbg;
SINT32 x;SINT32 y;
UINT8 bits = p->bpl/p->width;
UINT16 colorref,outcolor;
UINT8 r1,g1,b1;
int i = 0,j = 0;
stpos = (UINT8 *)( p->pData + (rect->x*p->bpl/p->width + rect->y*p->bpl) );
for(y = 0 ; y<rect->height-1;y+=type)
for( x = 0;x <rect->width-1;x+=type)
{
pbg = (UINT16*)(stpos+(y)*p->bpl+x*bits);
colorref = *pbg;
for(i = 0;i<type;i++)
for( j =0;j<type;j++)
{
pbg = (UINT16*)(stpos+(y+j)*p->bpl+(x+i)*bits);
*pbg = colorref;
}
}
return SP_OK;
}
SINT32 effect_do(spBitmap_t *image,spRect_t *rect,SINT32 type)
{
spRect_t tRect;
if(image == NULL)
return SP_FAIL;
if(rect==NULL){
tRect.x = tRect.y = 0 ;
tRect.width = image->width;
tRect.height = image->height;
}
else
tRect = *rect;
//check rect
tRect.x = tRect.x <0 ?0:tRect.x;
tRect.y = tRect.y <0 ?0:tRect.y;
tRect.width = tRect.width >image->width ?image->width:tRect.width;
tRect.height = tRect.height >image->height?image->height:tRect.height;
//do effect
switch(type)
{
case SMOOTH_BOX:
case SMOOTH_GAUSS:
case SHARPEN_LL:
Bitmap_SmoothDeal(image,&tRect,type);
break;
case WATER_COLOUR:
Bitmap_WaterColor(image,&tRect,type);
break;
case SCULPTURE:
Bitmap_Sculpture(image,&tRect,type);
break;
case PENCIL_SKETCH:
Bitmap_Sketch(image,&tRect,type);
break;
case INVERT:
Bitmap_Invert(image,&tRect,type);
break;
case GRAY_LVL2:
case GRAY_LVL4:
case GRAY_LVL8:
case GRAY_LVL16:
Bitmap_Gray(image,&tRect,type-GRAY_LVL2+1);
break;
case MOSAIC:
Bitmap_Mosaic(image,&tRect,4);
break;
}
return SP_OK;
}
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