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linux thread model

Linux上posix线程库实现原理讨论说明一下,这个问题困扰我好长时间,因为正如使用C编程会希望了解进程的内存映象一样,使用POSIX线程库我们也会想去了解其实现的原理。目前只是查过一些资料,或许仍然有误解的地方,请大家继续指正 :)      首先我们需要了解线程(threads)是个什么概念。在传统UNIX中,进程(process,就是Intel所谓的task)是调度的最小单

#linux
linux mount nfs and cifs

linux nfs1. edit /etc/exports file/home/test/tnfs 192.168.64.0/24(rw,sync,root_squash,no_subtree_check,anonuid=1017,anongid=1001)2. exportfs -a3. mountmount -t nfs -o nolock,soft,intr,timeo=

#linux#windows
linux partition

http://blog.csdn.net/aaronychen/article/details/2270048在学习 Linux 的过程中,安装 Linux 是每一个初学者的第一个门槛。在这个过程中间,最大的困惑莫过于给硬盘进行分区。虽然,现在各种发行版本的 Linux 已经提供了友好的图形交互界面,但是很多的人还是感觉无从下手。这其中的原因主要是不清楚 Linux 的分区规定,以

#linux#ide#windows
Reaver Open Source

http://code.google.com/p/reaver-wps/Reaver implements a brute force attack against Wifi Protected Setup (WPS) registrar PINs in order to recover WPA/WPA2 passphrases, as described inhttp

DSS Source Code Analyse (01) - StartServer

QTSS_ServerState StartServer(XMLPrefsParser* inPrefsSource, PrefsSource* inMessagesSource, UInt16 inPortOverride, int statsUpdateInterval, QTSS_ServerState inInitialState, Bool16 inDontFork, UInt32 de

GLSL shader that draws a Bezier line given four control points

https://vicrucann.github.io/tutorials/bezier-shader/GLSL shader that draws a Bezier line given four control pointsContexthis post is a continuation of one of the previous examples on

Disjoint-set Data Structures

http://community.topcoder.com/tc?module=Static&d1=tutorials&d2=disjointDataStructureIntroductionMany times the efficiency of an algorithm depends on the data structures used in the algorithm. A

DSS Source Code Analyse (09) - RTSPSession::Run

SInt64 RTSPSession::Run(){    // get events    EventFlags events = this->GetEvents();    QTSS_Error err = QTSS_NoErr;    QTSSModule* theModule = NULL;    UInt32 numModules = 0;    Assert

OpenCV2 cookbook source code analyse - histogram match

ColorHistogram.h#if !defined COLHISTOGRAM#define COLHISTOGRAM#include #include class ColorHistogram { private: int histSize[3];float hranges[2]; const float* ranges[3]; int channels[3]; public:ColorHi

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