vue实现抽奖
vue实现宫格轮转抽奖(类似穿越火线的xx轮回)不做过多的解说,直接上代码啦。关键的代码都写了注释,很容易理解。直接复制即可使用!另外css部分依赖 node-sass、sass-loader,没有安装的安装一下,已有的小伙伴直接跳过~~"node-sass": "^4.12.0","sass-loader": "^8.0.2",<template><div class="hom
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vue实现宫格轮转抽奖
不做过多的解说,直接上代码啦。关键的代码都写了注释,很容易理解。直接复制即可使用!
另外css部分依赖 node-sass、sass-loader,没有安装的安装一下,已有的小伙伴直接跳过~~
"node-sass": "^4.12.0",
"sass-loader": "^8.0.2",
<template>
<div class="home">
<div class="home-container">
<div class="home-container-line">
<div
class="home-container-line-box"
v-for="item in list.slice(0, 5)"
:key="item.index"
:class="{ selected: item.active }"
>
{{ item.label }}
</div>
</div>
<div class="home-container-line">
<div
class="home-container-line-box"
v-for="item in list.slice(11, 12)"
:key="item.index"
:class="{ selected: item.active }"
>
{{ item.label }}
</div>
<div class="home-container-line-btn" @click="handleClick" :disable="isAnimate"></div>
<div
class="home-container-line-box"
v-for="item in list.slice(5, 6)"
:key="item.index"
:class="{ selected: item.active }"
>
{{ item.label }}
</div>
</div>
<div class="home-container-line">
<div
class="home-container-line-box"
v-for="item in Array.prototype.reverse.call(list.slice(6, 11))"
:key="item.index"
:class="{ selected: item.active }"
>
{{ item.label }}
</div>
</div>
</div>
</div>
</template>
<script>
export default {
name: "Luck",
data() {
return {
list: [
{ label: "未中奖", val: 1, img: "", index: 0, active: false },
{ label: "大保健", val: 2, img: "", index: 1, active: false },
{ label: "iPhone13", val: 3, img: "", index: 2, active: false },
{ label: "MacBook Pro", val: 4, img: "", index: 3, active: false },
{ label: "MacBook Air", val: 5, img: "", index: 4, active: false },
{ label: "1积分", val: 6, img: "", index: 5, active: false },
{ label: "5积分", val: 7, img: "", index: 6, active: false },
{ label: "10积分", val: 8, img: "", index: 7, active: false },
{ label: "小爱同学", val: 9, img: "", index: 8, active: false },
{ label: "安慕希酸奶", val: 10, img: "", index: 9, active: false },
{ label: "清空购物车", val: 11, img: "", index: 10, active: false },
{ label: "50元话费", val: 12, img: "", index: 11, active: false },
],
isAnimate: false, // 为 true时代表正在抽奖,当前抽奖未结束时点击抽奖按钮无效
jumpIndex: Math.floor(Math.random() * 12), // 抽奖轮跳时的索引
jumpingTime: 0, // 正在轮跳的时间
jumpingTotalTime: 0, // 轮跳的时间总量,基于 duration 变量加上一个 0~1000 之间的随机数组成
jumpingChange: 0, // 轮跳速率峰值,基于 velocity 变量加上一个 0~3 之间的随机数组成
duration: 4500, // 持续时间
velocity: 300, // 速率
};
},
methods: {
handleClick() {
if(this.isAnimate) return;
this.jumpingTime = 0;
this.jumpingTotalTime = Math.random() * 1000 + this.duration;
this.jumpingChange = Math.random() * 3 + this.velocity;
this.animateRound(this.jumpIndex);
},
animateRound(index) {
this.isAnimate = true;
if(this.jumpIndex < this.list.length - 1 ) this.jumpIndex ++;
if(this.jumpIndex >= this.list.length - 1 ) this.jumpIndex = 0;
this.jumpingTime += 100; // 每一帧执行 setTimeout 方法所消耗的时间
// 如果当前时间大于时间总量后, 退出动画, 清算奖品
if(this.jumpingTime >= this.jumpingTotalTime){
this.isAnimate = false;
if(index == 0) {
alert(`很遗憾没有抽到奖品,再接再厉哦~`);
}
else{
alert(`恭喜您抽到了:${this.list[index].label}`)
}
return
}
// 轮训动画
if (index >= this.list.length-1) {
index = 0;
this.list[11].active = false;
this.list[index].active = true;
index -= 1;
} else {
this.list[index].active = false;
this.list[index + 1].active = true;
}
setTimeout(() => {
this.animateRound(index + 1);
}, this.easeOut(this.jumpingTime, 0, this.jumpingChange, this.jumpingTotalTime));
},
/**
* 缓动函数,由快到慢
* @param {Num} t 当前时间
* @param {Num} b 初始值
* @param {Num} c 变化值
* @param {Num} d 持续时间
*/
easeOut(t, b, c, d) {
if ((t /= d / 2) < 1) return (c / 2) * t * t + b;
return (-c / 2) * (--t * (t - 2) - 1) + b;
},
},
};
</script>
<style lang="scss" scoped>
.center {
display: flex;
justify-content: center;
align-items: center;
}
.home {
padding: 0;
margin: 0;
width: 100%;
height: calc(100vh - 16px);
background-image: linear-gradient(25deg, #30007c, #464995, #4d83ad, #41bfc4);
@extend .center;
&-container {
width: 1000px;
height: 600px;
&-line {
width: 100%;
height: 198px;
display: flex;
&-box {
flex: 1;
overflow: hidden;
margin: 5px 3px 5px 3px;
@extend .center;
background: #fff;
transition: all .3s;
}
&-btn {
position: relative;
flex: 3;
overflow: hidden;
margin: 5px 3px 3px 3px;
@extend .center;
box-shadow: 0 1px 10px 0px #cf5531;
background-image: linear-gradient(
25deg,
#cf5531,
#d0853a,
#cdaf43,
#c4d84d
);
cursor: pointer;
&:active {
background-image: linear-gradient(
25deg,
#3f3e41,
#6d6340,
#9a8b39,
#c9b629
);
}
&::before {
position: absolute;
content: "点击抽奖";
font-size: 2.5rem;
color: #fff;
font-weight: bold;
}
}
}
}
}
.selected {
background: rgba($color: #f6e58d, $alpha: 0.5);
animation-name: twinkle;
animation-duration: 3s;
animation-iteration-count: infinite;
}
@keyframes twinkle {
0% {background:#ffbe76;}
100% {background:#f6e58d;}
}
</style>
效果图:
最后特别说明一下,概率完全是随机的。目前还没有特别好的思路去调整中奖的概率,如果有比较好的想法的小伙伴们也非常欢迎一起来探讨一下~
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