Flutter鸿蒙终端一体化-天下一统
点击上方蓝字关注我,知识会给你力量在前面的文章中,我们了解了如何使用FlutterPage来创建Flutter容器。Flutter鸿蒙终端一体化-混沌初开Flutter鸿蒙终端一体化-珠联璧合但更多的时候,我们需要的是一种类似FlutterFragment的方式来进行引用,可喜的是,鸿蒙实现这种方式也并不复杂,因为不论是FlutterPage,还是FlutterFragment,它内部实际上是通过
点击上方蓝字关注我,知识会给你力量
在前面的文章中,我们了解了如何使用FlutterPage来创建Flutter容器。
但更多的时候,我们需要的是一种类似FlutterFragment的方式来进行引用,可喜的是,鸿蒙实现这种方式也并不复杂,因为不论是FlutterPage,还是FlutterFragment,它内部实际上是通过FlutterView的方式来创建的,所以,很快就有开发者提了PR,让鸿蒙可以支持FlutterFragment的方式进行开发,这个组件就是——FlutterEntry,原始PR地址如下。
https://gitee.com/openharmony-sig/flutter_engine/pulls/116
使用还是相当简单的,添加生命周期的依赖注入即可。
和FlutterPage的使用很类似,FlutterEntry也提供了getDartEntrypointArgs、configureFlutterEngine等方法,仿照Native的封装思路,我们也封装下FlutterEntry。
arkts
import FlutterEntry from '@ohos/flutter_ohos/src/main/ets/embedding/ohos/FlutterEntry';
import FlutterEngine from '@ohos/flutter_ohos/src/main/ets/embedding/engine/FlutterEngine';
import MethodChannel, {
MethodCallHandler,
MethodResult
} from '@ohos/flutter_ohos/src/main/ets/plugin/common/MethodChannel';
import MethodCall from '@ohos/flutter_ohos/src/main/ets/plugin/common/MethodCall';
import { NativeNetApi, NativeNetApiImp } from './NetChannel';
export default class BaseFlutterEntry extends FlutterEntry implements MethodCallHandler {
private channel: MethodChannel | null = null;
routeParams: string = '';
constructor(context: Context, routeParams: string) {
super(context);
this.routeParams = routeParams
}
getDartEntrypointArgs(): string[] {
let map = new Map<string, string>()
map.set('xxx', 'xxx')
map.set('xxx', this.routeParams)
return new Array(this.mapToString(map));
}
mapToString(map: Map<string, string>): string {
if (map.size === 0) {
return '';
}
let obj: object = new Object;
map.forEach((value, key) => {
obj[key] = value;
})
return JSON.stringify(obj);
}
configureFlutterEngine(flutterEngine: FlutterEngine): void {
this.channel = new MethodChannel(flutterEngine.dartExecutor.getBinaryMessenger(), 'com.xxx.flutter.method_call');
this.channel?.setMethodCallHandler(this);
NativeNetApi.setup(flutterEngine.dartExecutor, new NativeNetApiImp())
}
onMethodCall(call: MethodCall, result: MethodResult): void {
switch (call.method) {
case 'testChannel':
result.success('Harmony')
break;
}
}
}
在这两个关键方法中,我们实现了Native到鸿蒙的参数传递,以及Channel的封装,MethodChannel和Native一样,直接实现接口即可,自定义Channel,可以通过鸿蒙版的pigeon来实现(后面我们单独来讲)。
接下来再封装一个布局,用于承载这个FlutterEntry。
arkts
import Log from '@ohos/flutter_ohos/src/main/ets/util/Log';
import { FlutterView } from '@ohos/flutter_ohos/src/main/ets/view/FlutterView';
import { FlutterPage } from '@ohos/flutter_ohos';
import BaseFlutterEntry from '../maintabability/flutter/BaseFlutterEntry';
@Entry
@Component
export struct FlutterEntryIndex {
private flutterEntry: BaseFlutterEntry | null = null;
private flutterView?: FlutterView
params: string = '';
aboutToAppear() {
this.flutterEntry = new BaseFlutterEntry(getContext(this), this.params)
this.flutterEntry.aboutToAppear()
this.flutterView = this.flutterEntry.getFlutterView()
Log.d("Flutter", "Index aboutToAppear===");
}
aboutToDisappear() {
Log.d("Flutter", "Index aboutToDisappear===");
this.flutterEntry?.aboutToDisappear()
}
onPageShow() {
Log.d("Flutter", "Index onPageShow===");
this.flutterEntry?.onPageShow()
}
onPageHide() {
Log.d("Flutter", "Index onPageHide===");
this.flutterEntry?.onPageHide()
}
build() {
Stack() {
FlutterPage({ viewId: this.flutterView?.getId() })
}
}
}
这里和官方示例的区别主要是参数的传递和FlutterEntry的封装,其它都没有变化。
最后,我们需要在承载FlutterEntry的Ability中添加相关的生命周期处理。
arkts
import AbilityConstant from '@ohos.app.ability.AbilityConstant';
import hilog from '@ohos.hilog';
import UIAbility from '@ohos.app.ability.UIAbility';
import Want from '@ohos.app.ability.Want';
import window from '@ohos.window';
import FlutterManager from '@ohos/flutter_ohos/src/main/ets/embedding/ohos/FlutterManager';
export default class MainAbility extends UIAbility {
onCreate(want: Want, launchParam: AbilityConstant.LaunchParam): void {
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onCreate');
FlutterManager.getInstance().pushUIAbility(this)
}
onDestroy(): void {
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onDestroy');
FlutterManager.getInstance().popUIAbility(this)
}
onWindowStageCreate(windowStage: window.WindowStage): void {
// Main window is created, set main page for this ability
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onWindowStageCreate');
windowStage.getMainWindowSync().setWindowLayoutFullScreen(true, () => {
})
windowStage.loadContent('pages/xxxx', (err, data) => {
if (err.code) {
hilog.error(0x0000, 'testTag', 'Failed to load the content. Cause: %{public}s', JSON.stringify(err) ?? '');
return;
}
hilog.info(0x0000, 'testTag', 'Succeeded in loading the content. Data: %{public}s', JSON.stringify(data) ?? '');
});
FlutterManager.getInstance().pushWindowStage(this, windowStage)
}
onWindowStageDestroy(): void {
// Main window is destroyed, release UI related resources
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onWindowStageDestroy');
FlutterManager.getInstance().popWindowStage(this)
}
onForeground(): void {
// Ability has brought to foreground
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onForeground');
}
onBackground(): void {
// Ability has back to background
hilog.info(0x0000, 'testTag', '%{public}s', 'Ability onBackground');
}
}
以及它的布局文件(省略了一些代码)。
arkts
import { FlutterEntryIndex } from './FlutterEntryIndex'
@Entry
@Component
export struct xxxx {
@State currentTabIndex: number = 1
private tabsController: TabsController = new TabsController();
build() {
Navigation(this.mainNavStack) {
Tabs({
index:this.currentTabIndex,
controller:this.tabsController
}) {
TabContent() {
XXXX()
}
.tabBar(this.bar('xxx', $r('xxxxx'), 0))
TabContent() {
FlutterEntryIndex({params:'XXXXPage'})
}
.tabBar(this.bar('xxx', $r('xxxxxx'), 1))
TabContent() {
FlutterEntryIndex({params:'XXXXPage'})
}
.tabBar(this.bar('xxx', $r('xxxxxx'), 2))
}
.onChange((index) => {
this.currentTabIndex = index
})
}
}
至此,我们基本跑通了Flutter在鸿蒙的各种场景,以及Flutter和鸿蒙之间的通信。
鸿蒙的支持还是很快的,当前Flutter稳定在3.7版本,这个版本算是一个中规中矩的官方版本,既不会太陈旧,也不会太新,没有引入Dart3.0,以及新的渲染引擎的适配,所以整体性能可以得到保证的同时,也可以让Flutter开发者减少对鸿蒙的适配。
相对于Native开发来说,在鸿蒙中使用Flutter是相对简单的,毕竟少了很多生命周期的管理和适配,统一基于FlutterView来实现,整体性能可控,同时鸿蒙申明式的UI创建方式,和Flutter也保持同步,在开发思路上能更加的符合,当然更重要的是,鸿蒙摈弃了Android的一些历史问题导致的bug,可以基于一个全新的系统来适配,其潜力可想而知。
遥遥领先,确实有点东西。
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