vue canvas拖拽,鼠标中心点缩放,标记点位等
vuecanvas拖拽,鼠标中心点缩放,标记点位等
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vue实现canvas画布建立图片,坐标建立,可进行拖拽,鼠标中心点位缩放,标记点位等功能
直接上源码
<!-- -->
<template>
<div class="canvas-box" ref="canvasBox">
<img ref="bitmap" :src="imageurl" style="display: none;" />
<canvas ref="mycanvas" :width="canvaswidth" :height="canvasheight" style="transition:all .3s"
@mousedown="onmousedown" @mouseup="onmouseup" @mousemove="onmousemove" @mousewheel="onmousewheel"></canvas>
</div>
</template>
<script>
import { reactive, toRefs } from 'vue'
export default {
props: {
imageurl: {
Type: String,
default: ""
},
tablelist: {
Type: Array,
default: []
}
},
data() {
return {
canvaswidth: 1497,
canvasheight: 828,
mycanvas: null,
canvasinfo: {
initialzoom: 1,
//每次增加多少倍
everyzoom: 0.1,
//图片初始位置
imginitx: 0,
imginity: 0,
offset: {
x: 0,
y: 0
},
//鼠标进入离开拖动状态标记
mousestatus: 0
},
imageinfo: {
width: 0,
height: 0
},
imageinitzoom: 0,
img: null,
//记录坐标原点位置
origin: {
x: 0,
y: 0
}
}
},
created() {
},
mounted() {
this.mycanvas = this.$refs.mycanvas.getContext('2d');
this.loadImage();
},
methods: {
//加载图片在canvas上
loadImage() {
let _this = this;
_this.bitmap = _this.$refs.bitmap;
_this.img = _this.bitmap;
_this.bitmap.onload = (res) => {
//先计算原图初始宽高,赋值图片适应图层缩放比例
_this.calculation(res);
//图片加载完成后绘制在canvas上面
_this.drawImage();
};
},
//开始绘制canvas
drawImage() {
this.mycanvas.clearRect(0, 0, this.canvaswidth, this.canvasheight);
this.mycanvas.drawImage(this.img, this.canvasinfo.imginitx, this.canvasinfo.imginity, this.imageinfo.width / this.imageinitzoom * this.canvasinfo.initialzoom, this.imageinfo.height / this.imageinitzoom * this.canvasinfo.initialzoom);
debugger;
this.addpoint();
},
addpoint() {
let _this = this;
let iconimg = new Image();
iconimg.src = require('@/assets/broadcast/111.png');
iconimg.onload = (res) => {
for (let i = 0; i < _this.tablelist.length; i++) {
// 将x,y坐标转化为相对图层坐标
let iconx = _this.tablelist[i].devPx / (_this.imageinitzoom/this.canvasinfo.initialzoom) + _this.canvasinfo.imginitx;
let icony = (_this.origin.y - _this.tablelist[i].devPy) / (_this.imageinitzoom/this.canvasinfo.initialzoom) + _this.canvasinfo.imginity;
_this.mycanvas.drawImage(iconimg, iconx-res.target.width/2, icony-res.target.height/2, res.target.width, res.target.height);
}
};
iconimg.onerror = (res) => {
debugger;
}
},
//计算要建立的坐标原点,并计算图片相对于图层缩小倍数
calculation(res) {
if (res.target.height > this.canvasheight) {
this.imageinitzoom = res.target.height / this.canvasheight;
} else {
this.imageinitzoom = res.target.width / this.canvaswidth;
}
if (this.imageinitzoom < this.canvasinfo.initialzoom) {
this.imageinitzoom = this.canvasinfo.initialzoom;
}
this.imageinfo.width = res.target.width;
this.imageinfo.height = res.target.height;
this.origin.x = this.canvasinfo.imginitx; //原点坐标x为相对left的偏移量
this.origin.y = res.target.height + this.canvasinfo.imginity; //原点坐标y为图片的高度+相对top的偏移量
},
/** 记录画面鼠标的位置 */
getMousePosition(e) {
return {
x: e.offsetX,
y: e.offsetY
}
},
//鼠标按下操作
onmousedown(e) {
this.canvasinfo.mousestatus = 1 // 记录鼠标进入1状态
this.canvasinfo.offset = this.getMousePosition(e) // 记录鼠标的坐标点
},
onmouseup(e) {
this.canvasinfo.mousestatus = 0 // 记录鼠标进入1状态
},
onmousemove(e) {
console.log("x:" + Math.floor((e.offsetX - this.canvasinfo.imginitx) * this.imageinitzoom / this.canvasinfo.initialzoom) + "------ y:" + Math.floor(this.origin.y - ((e.offsetY - this.canvasinfo.imginity) * this.imageinitzoom / this.canvasinfo.initialzoom)));
if (this.canvasinfo.mousestatus === 1) {
this.canvasinfo.imginitx += (e.offsetX - this.canvasinfo.offset.x);
this.canvasinfo.imginity += (e.offsetY - this.canvasinfo.offset.y);
this.canvasinfo.offset = this.getMousePosition(e)
this.drawImage();
}
},
onmousewheel(e) {
//计算偏移量来进行缩放,如果鼠标位置不动,e.offsetX要保持不变
let changex = (e.offsetX - this.canvasinfo.imginitx) / this.canvasinfo.initialzoom * this.canvasinfo.everyzoom;
let changey = (e.offsetY - this.canvasinfo.imginity) / this.canvasinfo.initialzoom * this.canvasinfo.everyzoom;
this.canvasinfo.offset = this.getMousePosition(e)
if (e.wheelDelta > 0) {
this.canvasinfo.initialzoom += this.canvasinfo.everyzoom;
this.canvasinfo.imginitx -= changex;
this.canvasinfo.imginity -= changey;
} else {
if (parseInt(this.canvasinfo.initialzoom * 100) / 100 > this.canvasinfo.everyzoom) {
this.canvasinfo.initialzoom -= this.canvasinfo.everyzoom;
this.canvasinfo.imginitx += changex;
this.canvasinfo.imginity += changey;
}
}
this.drawImage();
}
},
};
</script>
<style ref="stylecscc/scss" lang="scss" scoped>
.canvas-box {
background: #03333f;
}
</style>
仅供学习使用
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