// const isFunction = (val) =>typeof val === 'function'
//options 为可选参数
function watch(source, cb, options) {
    if (!isFunction(cb)) {

        //vue2中的 watch(fn,options?)已移动到单独的API。vue3中要使用watchEffect(fn,options),现在watch()只支持watch(fn,cb,option?) options
        //为可选参数
        warn$1(`\`watch(fn, options?)\` signature has been moved to a separate API. ` +
            `Use \`watchEffect(fn, options?)\` instead. \`watch\` now only ` +
            `supports \`watch(source, cb, options?) signature.`);
    }
    return doWatch(source, cb, options);
}
//watch与watchEffect 区别在于watch需要传入cb回调函数,而watchEffect则不需要
//这点从传入doWatch()函数中的形参就可以看出来
const effectStack = [];
const trackStack = [];
let effectTrackDepth = 0;
let trackOpBit = 1;
const maxMarkerBits = 30;



function enableTracking() {
    trackStack.push(shouldTrack);
    shouldTrack = true;
}
let activeEffectScope;

//scope=undefined
function recordEffectScope(effect, scope) {

    // console.log(scope,'x----scope') // undefined
    scope = scope || activeEffectScope;
    if (scope && scope.active) {
        scope.effects.push(effect);
    }
}
const wasTracked = (dep) => (dep.w & trackOpBit) > 0;
const newTracked = (dep) => (dep.n & trackOpBit) > 0;
const finalizeDepMarkers = (effect) => {
    const { deps } = effect;
    console.log(deps,'deps')
    if (deps.length) {
        let ptr = 0;
        for (let i = 0; i < deps.length; i++) {
            const dep = deps[i];
            if (wasTracked(dep) && !newTracked(dep)) {
                dep.delete(effect);
            }
            else {
                deps[ptr++] = dep;
            }
            // clear bits
            dep.w &= ~trackOpBit;
            dep.n &= ~trackOpBit;
        }
        deps.length = ptr;
    }
};

const initDepMarkers = ({ deps }) => {
    if (deps.length) {
        for (let i = 0; i < deps.length; i++) {
            deps[i].w |= trackOpBit; // set was tracked
        }
    }
};

function resetTracking() {
    const last = trackStack.pop();
    shouldTrack = last === undefined ? true : last;
}


//用来实例化  效应
//getter 获取值的箭头函数   
// scheduler = () => {
//     if (!instance || instance.isMounted) {
//         queuePreFlushCb(job);
//     }
//     else {
//         // with 'pre' option, the first call must happen before
//         // the component is mounted so it is called synchronously.
//         //使用“pre”选项,第一次呼叫必须在
//         //组件已安装,因此可以同步调用它。

//         console.log('调用pre选项')
//         job();
//     }
// };
class ReactiveEffect {
    constructor(fn, scheduler = null, scope) {
        this.fn = fn;
        this.scheduler = scheduler;
        this.active = true;
        this.deps = [];
        recordEffectScope(this, scope);
    }
    run() {
        if (!this.active) {
            return this.fn();
        }
        if (!effectStack.includes(this)) {
            try {
                effectStack.push((activeEffect = this));

                console.log(effectStack,'effectSatck')

                //判断是否能够继续追踪
                enableTracking();
                trackOpBit = 1 << ++effectTrackDepth;

                // console.log(trackOpBit,'trackOpBit')
                // trackOpBit = 2
                //effectTrackDepth = 0
                //maxMarkerBits=30
                if (effectTrackDepth <= maxMarkerBits) {
                    console.log(this,'传入的this对象')
                    initDepMarkers(this);
                }
                else {
                    cleanupEffect(this);
                }
                console.log(this,'被标记追踪this对象')
                return this.fn();
            }
            finally {
                console.log('执行了finally')
                if (effectTrackDepth <= maxMarkerBits) {
                    finalizeDepMarkers(this);
                }
                trackOpBit = 1 << --effectTrackDepth;
                resetTracking();
                effectStack.pop();
                const n = effectStack.length;
                // console.log(n,'n')    // 0
                activeEffect = n > 0 ? effectStack[n - 1] : undefined;
            }
        }
    }
    stop() {
        if (this.active) {
            cleanupEffect(this);
            if (this.onStop) {
                this.onStop();
            }
            this.active = false;
        }
    }
}
let currentInstance = null;
const EMPTY_OBJ = Object.freeze({})
const NOOP = () => { };
const INITIAL_WATCHER_VALUE = {};

let isFlushing = false;
let isFlushPending = false;
const queue = [];
let flushIndex = 0;
let activePostFlushCbs = null;
let postFlushIndex = 0;
const resolvedPromise = Promise.resolve();
let currentFlushPromise = null;
let currentPreFlushParentJob = null;
const RECURSION_LIMIT = 100;
function warn$1(msg, ...args) {
    // avoid props formatting or warn handler tracking deps that might be mutated
    // during patch, leading to infinite recursion.
    pauseTracking();
    const instance = stack.length ? stack[stack.length - 1].component : null;
    const appWarnHandler = instance && instance.appContext.config.warnHandler;
    const trace = getComponentTrace();
    if (appWarnHandler) {
        callWithErrorHandling(appWarnHandler, instance, 11 /* APP_WARN_HANDLER */, [
            msg + args.join(''),
            instance && instance.proxy,
            trace
                .map(({ vnode }) => `at <${formatComponentName(instance, vnode.type)}>`)
                .join('\n'),
            trace
        ]);
    }
    else {
        const warnArgs = [`[Vue warn]: ${msg}`, ...args];
        /* istanbul ignore if */
        if (trace.length &&
            // avoid spamming console during tests
            !false) {
            warnArgs.push(`\n`, ...formatTrace(trace));
        }
        console.warn(...warnArgs);
    }
    resetTracking();
}
function checkRecursiveUpdates(seen, fn) {
    if (!seen.has(fn)) {
        seen.set(fn, 1);
    }
    else {
        const count = seen.get(fn);
        if (count > RECURSION_LIMIT) {
            const instance = fn.ownerInstance;
            const componentName = instance && getComponentName(instance.type);
            warn$1(`Maximum recursive updates exceeded${componentName ? ` in component <${componentName}>` : ``}. ` +
                `This means you have a reactive effect that is mutating its own ` +
                `dependencies and thus recursively triggering itself. Possible sources ` +
                `include component template, render function, updated hook or ` +
                `watcher source function.`);
            return true;
        }
        else {
            seen.set(fn, count + 1);
        }
    }
}
function flushPreFlushCbs(seen, parentJob = null) {
    if (pendingPreFlushCbs.length) {
        currentPreFlushParentJob = parentJob;
        activePreFlushCbs = [...new Set(pendingPreFlushCbs)];
        pendingPreFlushCbs.length = 0;
        {
            seen = seen || new Map();
        }
        for (preFlushIndex = 0; preFlushIndex < activePreFlushCbs.length; preFlushIndex++) {
            if (checkRecursiveUpdates(seen, activePreFlushCbs[preFlushIndex])) {
                continue;
            }
            activePreFlushCbs[preFlushIndex]();
        }
        activePreFlushCbs = null;
        preFlushIndex = 0;
        currentPreFlushParentJob = null;
        // recursively flush until it drains
        flushPreFlushCbs(seen, parentJob);
    }
}
function flushJobs(seen) {
    isFlushPending = false;
    isFlushing = true;
    {
        seen = seen || new Map();
    }
    flushPreFlushCbs(seen);
    //
    // Sort queue before flush.
    // This ensures that:
    // 1. Components are updated from parent to child. (because parent is always
    //    created before the child so its render effect will have smaller
    //    priority number)
    // 2. If a component is unmounted during a parent component's update,
    //    its update can be skipped.
    //刷新前对队列进行排序。

    //这可确保:
    // 1. 组件从父级更新到子级。(因为父母总是
    //在子对象之前创建,因此其渲染效果将更小
    //优先权号码)
    // 2. 如果在父组件更新期间卸载了组件,
    //可以跳过它的更新。
    queue.sort((a, b) => getId(a) - getId(b));
    try {
        for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
            const job = queue[flushIndex];
            if (job && job.active !== false) {
                if (true && checkRecursiveUpdates(seen, job)) {
                    continue;
                }
                // console.log(`running:`, job.id)
                callWithErrorHandling(job, null, 14 /* SCHEDULER */);
            }
        }
    }
    finally {
        flushIndex = 0;
        queue.length = 0;
        flushPostFlushCbs(seen);
        isFlushing = false;
        currentFlushPromise = null;
        // some postFlushCb queued jobs!
        // keep flushing until it drains.
        if (queue.length ||
            pendingPreFlushCbs.length ||
            pendingPostFlushCbs.length) {
            flushJobs(seen);
        }
    }
}
function queueFlush() {
    if (!isFlushing && !isFlushPending) {
        isFlushPending = true;
        currentFlushPromise = resolvedPromise.then(flushJobs);
    }
}
function queueCb(cb, activeQueue, pendingQueue, index) {
    if (!isArray(cb)) {
        if (!activeQueue ||
            !activeQueue.includes(cb, cb.allowRecurse ? index + 1 : index)) {
            pendingQueue.push(cb);
        }
    }
    else {
        // if cb is an array, it is a component lifecycle hook which can only be
        // triggered by a job, which is already deduped in the main queue, so
        // we can skip duplicate check here to improve perf
        // 如果cb是一个数组,那么它是一个组件生命周期挂钩,只能
        //由已在主队列中消除重复的作业触发,因此
        //我们可以在这里跳过重复检查以提高性能
        pendingQueue.push(...cb);
    }
    queueFlush();
}
let activePreFlushCbs = null;
const pendingPreFlushCbs = [];
let preFlushIndex = 0;
function queuePreFlushCb(cb) {
    queueCb(cb, activePreFlushCbs, pendingPreFlushCbs, preFlushIndex);
}
function logError(err, type, contextVNode, throwInDev = true) {
    {
        const info = ErrorTypeStrings[type];
        if (contextVNode) {
            pushWarningContext(contextVNode);
        }
        warn$1(`Unhandled error${info ? ` during execution of ${info}` : ``}`);
        if (contextVNode) {
            popWarningContext();
        }
        // crash in dev by default so it's more noticeable
        if (throwInDev) {
            throw err;
        }
        else {
            console.error(err);
        }
    }
}
function handleError(err, instance, type, throwInDev = true) {
    const contextVNode = instance ? instance.vnode : null;
    if (instance) {
        let cur = instance.parent;
        // the exposed instance is the render proxy to keep it consistent with 2.x
        const exposedInstance = instance.proxy;
        // in production the hook receives only the error code
        const errorInfo = ErrorTypeStrings[type] ;
        while (cur) {
            const errorCapturedHooks = cur.ec;
            if (errorCapturedHooks) {
                for (let i = 0; i < errorCapturedHooks.length; i++) {
                    if (errorCapturedHooks[i](err, exposedInstance, errorInfo) === false) {
                        return;
                    }
                }
            }
            cur = cur.parent;
        }
        // app-level handling
        const appErrorHandler = instance.appContext.config.errorHandler;
        if (appErrorHandler) {
            callWithErrorHandling(appErrorHandler, null, 10 /* APP_ERROR_HANDLER */, [err, exposedInstance, errorInfo]);
            return;
        }
    }
    logError(err, type, contextVNode, throwInDev);
}
function callWithErrorHandling(fn, instance, type, args) {
    let res;
    try {
        res = args ? fn(...args) : fn();
    }
    catch (err) {
        handleError(err, instance, type);
    }
    return res;
}
function callWithAsyncErrorHandling(fn, instance, type, args) {
    if (isFunction(fn)) {
        const res = callWithErrorHandling(fn, instance, type, args);
        if (res && isPromise(res)) {
            res.catch(err => {
                handleError(err, instance, type);
            });
        }
        return res;
    }
    const values = [];
    for (let i = 0; i < fn.length; i++) {
        values.push(callWithAsyncErrorHandling(fn[i], instance, type, args));
    }
    return values;
}
function doWatch(source, cb, { immediate, deep, flush, onTrack, onTrigger } = EMPTY_OBJ) {
    console.log(immediate,'immediate')  //立即的   值为undefined
    console.log(deep,'deep')           //深的    值为undefined
    console.log(flush,'flush')              //值为undefined
    console.log(onTrack,'onTrack')          //值为undefined
    console.log(onTrigger,'onTrigger')      //值为undefined

    //监听回调函数不存在时会报错
    if (!cb) {  
        if (immediate !== undefined) {
            warn$1(`watch() "immediate" option is only respected when using the ` +
                `watch(source, callback, options?) signature.`);
        }
        if (deep !== undefined) {
            warn$1(`watch() "deep" option is only respected when using the ` +
                `watch(source, callback, options?) signature.`);
        }
    }
    const warnInvalidSource = (s) => {
        warn$1(`Invalid watch source: `, s, `A watch source can only be a getter/effect function, a ref, ` +
            `a reactive object, or an array of these types.`);
    };
    const instance = currentInstance;
    let getter;
    let forceTrigger = false;
    let isMultiSource = false;

    //根据是ref 还是reactive来进行区别,分别进行处理
    if (isRef(source)) {
        console.log('source为ref对象')
        getter = () => source.value;
        forceTrigger = !!source._shallow;
    }
    else if (isReactive(source)) {
        getter = () => source;
        deep = true;
    }
    else if (isArray(source)) {
        isMultiSource = true;
        forceTrigger = source.some(isReactive);
        getter = () => source.map(s => {
            if (isRef(s)) {
                return s.value;
            }
            else if (isReactive(s)) {
                return traverse(s);
            }
            else if (isFunction(s)) {
                return callWithErrorHandling(s, instance, 2 /* WATCH_GETTER */);
            }
            else {
                warnInvalidSource(s);
            }
        });
    }
    else if (isFunction(source)) {
        if (cb) {
            // getter with cb
            getter = () => callWithErrorHandling(source, instance, 2 /* WATCH_GETTER */);
        }
        else {
            // no cb -> simple effect
            getter = () => {
                if (instance && instance.isUnmounted) {
                    return;
                }
                if (cleanup) {
                    cleanup();
                }
                return callWithAsyncErrorHandling(source, instance, 3 /* WATCH_CALLBACK */, [onInvalidate]);
            };
        }
    }
    else {
        getter = NOOP;
        warnInvalidSource(source);
    }
    if (cb && deep) {
        const baseGetter = getter;
        getter = () => traverse(baseGetter());
    }
    let cleanup;
    let onInvalidate = (fn) => {
        cleanup = effect.onStop = () => {
            callWithErrorHandling(fn, instance, 4 /* WATCH_CLEANUP */);
        };
    };

    //isMultiSource=false
    let oldValue = isMultiSource ? [] : INITIAL_WATCHER_VALUE;

    console.log(oldValue,'oldValue')
    const job = () => {
        if (!effect.active) {
            return;
        }
        if (cb) {
            // watch(source, cb)
            const newValue = effect.run();
            if (deep ||
                forceTrigger ||
                (isMultiSource
                    ? newValue.some((v, i) => hasChanged(v, oldValue[i]))
                    : hasChanged(newValue, oldValue)) ||
                (false  )) {
                // cleanup before running cb again
                if (cleanup) {
                    cleanup();
                }
                callWithAsyncErrorHandling(cb, instance, 3 /* WATCH_CALLBACK */, [
                    newValue,
                    // pass undefined as the old value when it's changed for the first time
                    oldValue === INITIAL_WATCHER_VALUE ? undefined : oldValue,
                    onInvalidate
                ]);
                oldValue = newValue;
            }
        }
        else {
            // watchEffect
            effect.run();
        }
    };
    // important: mark the job as a watcher callback so that scheduler knows
    // it is allowed to self-trigger (#1727)
    job.allowRecurse = !!cb;
    let scheduler;
    if (flush === 'sync') {
        scheduler = job; // the scheduler function gets called directly
    }
    else if (flush === 'post') {
        scheduler = () => queuePostRenderEffect(job, instance && instance.suspense);
    }
    else {
        // default: 'pre'
        scheduler = () => {
            if (!instance || instance.isMounted) {
                queuePreFlushCb(job);
            }
            else {
                // with 'pre' option, the first call must happen before
                // the component is mounted so it is called synchronously.
                //使用“pre”选项,第一次呼叫必须在
                //组件已安装,因此可以同步调用它。

                console.log('调用pre选项')
                job();
            }
        };
    }

    //getter 获取值的箭头函数   
    console.log(scheduler,'scheduler')
    // scheduler = () => {
    //     if (!instance || instance.isMounted) {
    //         queuePreFlushCb(job);
    //     }
    //     else {
    //         // with 'pre' option, the first call must happen before
    //         // the component is mounted so it is called synchronously.
    //         //使用“pre”选项,第一次呼叫必须在
    //         //组件已安装,因此可以同步调用它。

    //         console.log('调用pre选项')
    //         job();
    //     }
    // };
    const effect = new ReactiveEffect(getter, scheduler);

    console.log(effect,'实例化effect对象')
    {
        effect.onTrack = onTrack;
        effect.onTrigger = onTrigger;
    }
    // initial run

    // immediate=undefined
    if (cb) {
        if (immediate) {
            job();
        }
        else {
            oldValue = effect.run();
            console.log(oldValue,'oldValue')
        }
    }
    else if (flush === 'post') {
        queuePostRenderEffect(effect.run.bind(effect), instance && instance.suspense);
    }
    else {
        effect.run();
    }
    return () => {
        effect.stop();
        if (instance && instance.scope) {
            remove(instance.scope.effects, effect);
        }
    };
}
function watchEffect(effect, options) {
    return doWatch(effect, null, options);
}

console.log(isRef(watchValue),'watchValue的值')
watchEffect(()=>{
    console.log(watchValue)
    const result = h('h1',{class:['my-class','my-title1']},watchValue.value)
    render(result,p1) 
})

// console.log(isRef(watchValue),'watchValue的值')
// watch(watchValue,()=>{
//     console.log('值发生了改变')
//     const result = h('h1',{class:['my-class','my-title1']},watchValue.value)
//     render(result,p1) 
// })

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