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结构体Structure 新建, 打开 Content Browser 新建一个文件夹 有点单机或者Add New ,Blueprints ----> Structure, 重命名 点击修改 添加数据 最低一条数据。保存后点击打开蓝图, 新建Variables , 找到新建的variables 找到Details窗口 修改 VariableType 找到structure
序看了官方的介绍后UIWidgets和直播后,感觉肯定是趋势,优化好,DrawCall少,可以完全舍弃UGUI,适合游戏开发,所以我们要跟上时代的潮流艺多不压身。1.使用Unity2018.3版本以上, 我目前用的是Unity2018.3.5版本。2.下载UIWidgets连接https://github.com/UnityTech/UIWidgets然后新版本倒入 Unit...
using System.Collections;using System.Collections.Generic;using UnityEngine;public class CubeScript : MonoBehaviour {void Start () {}void Update () {float Hor = Input.GetAxis("Hor...
https://blog.csdn.net/u010377179/article/details/78786109
Editor 文件夹下using System.IO;using UnityEditor;using UnityEngine;public class AssetPostprocessorTools : AssetPostprocessor{/// <summary>/// 音频资源导入完成之前调用/// </summary>private void OnPreproces
重写 Slider 继承IBeginDragHandler,IEndDragHandler接口using UnityEngine.UI;using UnityEngine.EventSystems;using System;public class MySlider : Slider, IBeginDragHandler, IEndDragHandler{public Action beiginD
void Start(){StepOnePanel.MediaPlayer.Events.AddListener(OnMediaPlayerEvent);}private void OnMediaPlayerEvent(MediaPlayer arg0, MediaPlayerEvent.EventType arg1, ErrorCode arg2){switch (arg1){case Medi
重写 Slider 继承IBeginDragHandler,IEndDragHandler接口using UnityEngine.UI;using UnityEngine.EventSystems;using System;public class MySlider : Slider, IBeginDragHandler, IEndDragHandler{public Action beiginD
第一波查看上一篇教程和https://blog.csdn.net/qq_36848370/article/details/103910361https://blog.csdn.net/qq_36848370/article/details/89488257确定没问题以后 先新建 打开一个文件夹然后再安装一个插件打开Visual Studio Code扩展,然后输入...
Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.用texture替换为鼠标 点击的时候会报错这样会报错...







