本文出处: http://blog.csdn.net/leytton/article/details/52736549

1、配置交叉编译环境

作者用的是android-ndk的/交叉编译工具

方法一:修改环境变量(不推荐)

编辑配置文件

sudo vim /etc/profile

添加环境变量

export ARCH=arm
export SUBARCH=arm
export PATH=$PATH:/mnt/workbench/android-ndk-r10b/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86_64/bin
export CROSS_COMPILE=arm-linux-androideabi-

使环境变量生效

source /etc/profile

注意:虽然上述方法可行,但在编译Linux本地内核模块时由于环境变量变了会出错

因此方法二:修改Goldfish的Makefile比较稳妥

修改/etc/profile文件添加环境变量:

export PATH=$PATH:/mnt/workbench/android-ndk-r10b/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86_64/bin

修改goldfish目录下的Makefile文件

ARCH		?= $(SUBARCH)
CROSS_COMPILE	?= $(CONFIG_CROSS_COMPILE:"%"=%)
改为:

ARCHH		?= arm
CROSS_COMPILE	?= arm-linux-androideabi-

2、配置goldfish编译选项

生成.config文件

make goldfish_armv7_defconfig

【注意make  goldfish_defconfig会导致虚拟机黑屏无法使用】

make menuconfig

选中enable loadable module suppot选项及其前3个子项,否则编译内核驱动模块的时候会出现error: variable '__this_module' has initializer but incomplete type错误

make

编译完会出现以下信息:

Kernel: arch/arm/boot/zImage is ready

3、启动Android虚拟机

指定编译好的镜像作为Android虚拟机内核

adt-bundle-linux-x86_64-20140702/sdk/tools目录下
[hadoop@localhost tools]$ ./emulator -avd AVD01 -kernel /mnt/workbench/android-goldfish-3.4/arch/arm/boot/zImage 
Failed to load libGL.so
error libGL.so: cannot open shared object file: No such file or directory
Failed to load libGL.so
error libGL.so: cannot open shared object file: No such file or directory
emulator: emulator window was out of view and was recentered


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