jqueryui.position.js源码分析
最近要写前端组件了,狂砍各种组件源码,这里分析一款jqueryui中的posistion插件,注意,它不是jqueryui widget,首先看下源码总体结构图1、看到$.fn.position 是不是很熟悉?嗯,就是将position方法挂载到原型上,然后控件就可以直接调用了,2、$.ui.position 这个对象是,用来进行冲突判断的,什么冲突?就是元素与父容器所拥有
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最近要写前端组件了,狂砍各种组件源码,这里分析一款jqueryui中的posistion插件,注意,它不是jqueryui widget,首先看下源码总体结构图
1、看到$.fn.position 是不是很熟悉?嗯,就是将position方法挂载到原型上,然后控件就可以直接调用了,
2、$.ui.position 这个对象是,用来进行冲突判断的,什么冲突?就是元素与父容器所拥有的空间以及当前可用窗口的控件,默认情形下,如果冲突则采用反转方向的方式显示;对这一点不要惊讶,一切都是为了正常显示而用的
3、源码里废话较多,部分可以忽略,慢慢读
/*!
* jQuery UI Position @VERSION
* http://jqueryui.com
*
* Copyright 2014 jQuery Foundation and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
* http://api.jqueryui.com/position/
*/
(function ($, undefined) {
$.ui = $.ui || {};
var cachedScrollbarWidth,
max = Math.max,
abs = Math.abs,
round = Math.round,
rhorizontal = /left|center|right/,
rvertical = /top|center|bottom/,
roffset = /[\+\-]\d+(\.[\d]+)?%?/,
rposition = /^\w+/,
rpercent = /%$/, //检测是否以xx%结尾
_position = $.fn.position; //保存旧的position功能,如果需要用的话
function getOffsets(offsets, width, height) {
// debugger
// 这块代码基本是都是0,0
return [
parseFloat(offsets[ 0 ]) * ( rpercent.test(offsets[ 0 ]) ? width / 100 : 1 ), //检测是否以xx%结尾
parseFloat(offsets[ 1 ]) * ( rpercent.test(offsets[ 1 ]) ? height / 100 : 1 )
];
}
function parseCss(element, property) {
// debugger
// 获取css属性方法
return parseInt($.css(element, property), 10) || 0;
}
/**
* 获取元素的尺寸
* @param elem
* @returns {*}
*/
function getDimensions(elem) {
var raw = elem[0];
if (raw.nodeType === 9) {//Node.DOCUMENT_NODE
return {
width: elem.width(),
height: elem.height(),
offset: { top: 0, left: 0 }
};
}
if ($.isWindow(raw)) {
return {
width: elem.width(),
height: elem.height(),
offset: { top: elem.scrollTop(), left: elem.scrollLeft() }
};
}
if (raw.preventDefault) {
return {
width: 0,
height: 0,
offset: { top: raw.pageY, left: raw.pageX }
};
}
return {
width: elem.outerWidth(),
height: elem.outerHeight(),
offset: elem.offset()
};
}
$.position = {
/**
* 计算滚动条的宽度
* @returns {*}
*/
scrollbarWidth: function () {
// debugger
if (cachedScrollbarWidth !== undefined) {
return cachedScrollbarWidth;
}
var w1, w2,
div = $("<div style='display:block;position:absolute;width:50px;height:50px;overflow:hidden;'><div style='height:100px;width:auto;'></div></div>"),
innerDiv = div.children()[0];
$("body").append(div);
w1 = innerDiv.offsetWidth;
div.css("overflow", "scroll");
w2 = innerDiv.offsetWidth;
if (w1 === w2) {
w2 = div[0].clientWidth;
}
div.remove();
//if you want to see 'div', you can comment this line
return (cachedScrollbarWidth = w1 - w2);
},
/**
* 获取滚动信息
* @param within
* @returns {{width: *, height: *}}
*/
getScrollInfo: function (within) {
// debugger
var overflowX = within.isWindow || within.isDocument ? "" :
within.element.css("overflow-x"),
overflowY = within.isWindow || within.isDocument ? "" :
within.element.css("overflow-y"),
hasOverflowX = overflowX === "scroll" ||
( overflowX === "auto" && within.width < within.element[0].scrollWidth ),
hasOverflowY = overflowY === "scroll" ||
( overflowY === "auto" && within.height < within.element[0].scrollHeight );
return {
width: hasOverflowY ? $.position.scrollbarWidth() : 0,
height: hasOverflowX ? $.position.scrollbarWidth() : 0
};
},
/**
* 获取内部信息,封装过一层
* @param element
* @returns {{element: (*|HTMLElement), isWindow: *, isDocument: boolean, offset: (*|{left: number, top: number}), scrollLeft: (jQuery.scrollLeft|*), scrollTop: (jQuery.scrollTop|*), width: *, height: *}}
*/
getWithinInfo: function (element) {
// debugger
var withinElement = $(element || window),
isWindow = $.isWindow(withinElement[0]),
isDocument = !!withinElement[ 0 ] && withinElement[ 0 ].nodeType === 9;
return {
element: withinElement,
isWindow: isWindow,
isDocument: isDocument,
offset: withinElement.offset() || { left: 0, top: 0 },
scrollLeft: withinElement.scrollLeft(),
scrollTop: withinElement.scrollTop(),
width: isWindow ? withinElement.width() : withinElement.outerWidth(),
height: isWindow ? withinElement.height() : withinElement.outerHeight()
};
}
};
$.fn.position = function (options) {
debugger
console.log('invoke position');
if (!options || !options.of) {
//第二次是jQuery.offset.setOffset:function( elem, options, i )中发起的调用 options中没有of属性F
//
return _position.apply(this, arguments); //_position为原始的$.fn.position(jquery中,非jqueryui中的)
}
console.log('invoke position do something');
// make a copy, we don't want to modify arguments
options = $.extend({}, options);
var atOffset, targetWidth, targetHeight, targetOffset, basePosition, dimensions,
target = $(options.of), //父容器
within = $.position.getWithinInfo(options.within),
scrollInfo = $.position.getScrollInfo(within),
collision = ( options.collision || "flip" ).split(" "),
offsets = {};
dimensions = getDimensions(target);//父容器尺寸
if (target[0].preventDefault) {
// force left top to allow flipping
options.at = "left top";
}
targetWidth = dimensions.width;
targetHeight = dimensions.height;
targetOffset = dimensions.offset;
// clone to reuse original targetOffset later
basePosition = $.extend({}, targetOffset); //父容器的基准偏移量
// force my and at to have valid horizontal and vertical positions
// if a value is missing or invalid, it will be converted to center
//pass it
$.each([ "my", "at" ], function () {
var pos = ( options[ this ] || "" ).split(" "),
horizontalOffset,
verticalOffset;
if (pos.length === 1) {
pos = rhorizontal.test(pos[ 0 ]) ?
pos.concat([ "center" ]) :
rvertical.test(pos[ 0 ]) ?
[ "center" ].concat(pos) :
[ "center", "center" ];
}
pos[ 0 ] = rhorizontal.test(pos[ 0 ]) ? pos[ 0 ] : "center";
pos[ 1 ] = rvertical.test(pos[ 1 ]) ? pos[ 1 ] : "center";
// calculate offsets
// debugger
// 这里可以带有运算
horizontalOffset = roffset.exec(pos[ 0 ]);
verticalOffset = roffset.exec(pos[ 1 ]);
offsets[ this ] = [
horizontalOffset ? horizontalOffset[ 0 ] : 0,
verticalOffset ? verticalOffset[ 0 ] : 0
];
// reduce to just the positions without the offsets
options[ this ] = [
rposition.exec(pos[ 0 ])[ 0 ],
rposition.exec(pos[ 1 ])[ 0 ]
];
});
// normalize collision option
if (collision.length === 1) {
collision[ 1 ] = collision[ 0 ]; //如果只有一个元素,则collision中的两个值都是一样的
}
//父元素的‘水平’位置进行定位,计算值中默认是left,所以处理下right、center
if (options.at[ 0 ] === "right") {
basePosition.left += targetWidth;
} else if (options.at[ 0 ] === "center") {
basePosition.left += targetWidth / 2;
}
//父元素的‘垂直’位置进行定位,
if (options.at[ 1 ] === "bottom") {
basePosition.top += targetHeight;
} else if (options.at[ 1 ] === "center") {
basePosition.top += targetHeight / 2;
}
atOffset = getOffsets(offsets.at, targetWidth, targetHeight);
basePosition.left += atOffset[ 0 ];
basePosition.top += atOffset[ 1 ];
//this is jQuery Object. This is a jQuery plugin ,not jqueryui widget!
return this.each(function () {
// debugger
var collisionPosition, using,
elem = $(this), //jQuery object
elemWidth = elem.outerWidth(), //包括内边距和边框
elemHeight = elem.outerHeight(),
marginLeft = parseCss(this, "marginLeft"),
marginTop = parseCss(this, "marginTop"),
collisionWidth = elemWidth + marginLeft + parseCss(this, "marginRight") + scrollInfo.width,
collisionHeight = elemHeight + marginTop + parseCss(this, "marginBottom") + scrollInfo.height,
position = $.extend({}, basePosition),
myOffset = getOffsets(offsets.my, elem.outerWidth(), elem.outerHeight());
//my: $( "#my_horizontal" ).val() + "+5 " + $( "#my_vertical" ).val()+'+5',
// 定义增加的
//子(目标)元素的‘水平’位置定位计算
if (options.my[ 0 ] === "right") {
position.left -= elemWidth;
} else if (options.my[ 0 ] === "center") {
position.left -= elemWidth / 2;
}
//子(目标)元素的‘垂直’位置定位计算
if (options.my[ 1 ] === "bottom") {
position.top -= elemHeight;
} else if (options.my[ 1 ] === "center") {
position.top -= elemHeight / 2;
}
//加上用户自定义变化量
position.left += myOffset[ 0 ];
position.top += myOffset[ 1 ];
// if the browser doesn't support fractions, then round for consistent results
if (!$.support.offsetFractions) { //如果浏览器不支持小数,则四舍五入
position.left = round(position.left);
position.top = round(position.top);
}
collisionPosition = {
marginLeft: marginLeft,
marginTop: marginTop
};
//这里为什么会只遍历left,top,因为只要有left和top,我们就可以进行定位了
$.each([ "left", "top" ], function (i, dir) {
//collision is ['flip'] by default
if ($.ui.position[ collision[ i ] ]) {
$.ui.position[ collision[ i ] ][ dir ](position, {
targetWidth: targetWidth,
targetHeight: targetHeight,
elemWidth: elemWidth,
elemHeight: elemHeight,
collisionPosition: collisionPosition,
collisionWidth: collisionWidth,
collisionHeight: collisionHeight,
offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ],
my: options.my,
at: options.at,
within: within,
elem: elem
});
}
});
if (options.using) {
// adds feedback as second argument to using callback, if present
using = function (props) {
var left = targetOffset.left - position.left,
right = left + targetWidth - elemWidth,
top = targetOffset.top - position.top,
bottom = top + targetHeight - elemHeight,
feedback = {
target: {
element: target,
left: targetOffset.left,
top: targetOffset.top,
width: targetWidth,
height: targetHeight
},
element: {
element: elem,
left: position.left,
top: position.top,
width: elemWidth,
height: elemHeight
},
horizontal: right < 0 ? "left" : left > 0 ? "right" : "center",
vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle"
};
if (targetWidth < elemWidth && abs(left + right) < targetWidth) {
feedback.horizontal = "center";
}
if (targetHeight < elemHeight && abs(top + bottom) < targetHeight) {
feedback.vertical = "middle";
}
if (max(abs(left), abs(right)) > max(abs(top), abs(bottom))) {
feedback.important = "horizontal";
} else {
feedback.important = "vertical";
}
options.using.call(this, props, feedback);
};
}
console.log(position);
elem.offset($.extend(position, { using: using }));
});
};
/**
* 进行冲突判断的解决方案
*
* @type {{fit: {left: Function, top: Function}, flip: {left: Function, top: Function}, flipfit: {left: Function, top: Function}}}
*/
$.ui.position = {
fit: {
left: function (position, data) {
var within = data.within,
withinOffset = within.isWindow ? within.scrollLeft : within.offset.left,
outerWidth = within.width,
collisionPosLeft = position.left - data.collisionPosition.marginLeft,
overLeft = withinOffset - collisionPosLeft,
overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset,
newOverRight;
// element is wider than within
if (data.collisionWidth > outerWidth) {
// element is initially over the left side of within
if (overLeft > 0 && overRight <= 0) {
newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset;
position.left += overLeft - newOverRight;
// element is initially over right side of within
} else if (overRight > 0 && overLeft <= 0) {
position.left = withinOffset;
// element is initially over both left and right sides of within
} else {
if (overLeft > overRight) {
position.left = withinOffset + outerWidth - data.collisionWidth;
} else {
position.left = withinOffset;
}
}
// too far left -> align with left edge
} else if (overLeft > 0) {
position.left += overLeft;
// too far right -> align with right edge
} else if (overRight > 0) {
position.left -= overRight;
// adjust based on position and margin
} else {
position.left = max(position.left - collisionPosLeft, position.left);
}
},
top: function (position, data) {
var within = data.within,
withinOffset = within.isWindow ? within.scrollTop : within.offset.top,
outerHeight = data.within.height,
collisionPosTop = position.top - data.collisionPosition.marginTop,
overTop = withinOffset - collisionPosTop,
overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset,
newOverBottom;
// element is taller than within
if (data.collisionHeight > outerHeight) {
// element is initially over the top of within
if (overTop > 0 && overBottom <= 0) {
newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset;
position.top += overTop - newOverBottom;
// element is initially over bottom of within
} else if (overBottom > 0 && overTop <= 0) {
position.top = withinOffset;
// element is initially over both top and bottom of within
} else {
if (overTop > overBottom) {
position.top = withinOffset + outerHeight - data.collisionHeight;
} else {
position.top = withinOffset;
}
}
// too far up -> align with top
} else if (overTop > 0) {
position.top += overTop;
// too far down -> align with bottom edge
} else if (overBottom > 0) {
position.top -= overBottom;
// adjust based on position and margin
} else {
position.top = max(position.top - collisionPosTop, position.top);
}
}
},
flip: {
left: function (position, data) {
debugger
var within = data.within,
withinOffset = within.offset.left + within.scrollLeft,
outerWidth = within.width,
offsetLeft = within.isWindow ? within.scrollLeft : within.offset.left,
collisionPosLeft = position.left - data.collisionPosition.marginLeft,
overLeft = collisionPosLeft - offsetLeft, //judgement
overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft,//judgement
myOffset = data.my[ 0 ] === "left" ? -data.elemWidth : data.my[ 0 ] === "right" ? data.elemWidth : 0,
atOffset = data.at[ 0 ] === "left" ? data.targetWidth : data.at[ 0 ] === "right" ? -data.targetWidth : 0,
offset = -2 * data.offset[ 0 ],
newOverRight,
newOverLeft;
if (overLeft < 0) {
newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth - outerWidth - withinOffset;
if (newOverRight < 0 || newOverRight < abs(overLeft)) {
position.left += myOffset + atOffset + offset;
}
}
else if (overRight > 0) {
newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset + atOffset + offset - offsetLeft;
if (newOverLeft > 0 || abs(newOverLeft) < overRight) {
position.left += myOffset + atOffset + offset;
}
}
},
top: function (position, data) {
debugger
var within = data.within,
withinOffset = within.offset.top + within.scrollTop,
outerHeight = within.height,
offsetTop = within.isWindow ? within.scrollTop : within.offset.top,
collisionPosTop = position.top - data.collisionPosition.marginTop,
overTop = collisionPosTop - offsetTop,
overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop,
top = data.my[ 1 ] === "top", myOffset = top ? -data.elemHeight : data.my[ 1 ] === "bottom" ? data.elemHeight : 0,
atOffset = data.at[ 1 ] === "top" ? data.targetHeight : data.at[ 1 ] === "bottom" ? -data.targetHeight : 0,
offset = -2 * data.offset[ 1 ],
newOverTop,
newOverBottom;
if (overTop < 0) {
newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset;
if (( position.top + myOffset + atOffset + offset) > overTop && ( newOverBottom < 0 || newOverBottom < abs(overTop) )) {
position.top += myOffset + atOffset + offset;
}
}
else if (overBottom > 0) {
newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop;
if (( position.top + myOffset + atOffset + offset) > overBottom && ( newOverTop > 0 || abs(newOverTop) < overBottom )) {
position.top += myOffset + atOffset + offset;
}
}
}
},
flipfit: {
left: function () {
$.ui.position.flip.left.apply(this, arguments);
$.ui.position.fit.left.apply(this, arguments);
},
top: function () {
$.ui.position.flip.top.apply(this, arguments);
$.ui.position.fit.top.apply(this, arguments);
}
}
};
// fraction support test
(function () {
var testElement, testElementParent, testElementStyle, offsetLeft, i,
body = document.getElementsByTagName("body")[ 0 ],
div = document.createElement("div");
//Create a "fake body" for testing based on method used in jQuery.support
testElement = document.createElement(body ? "div" : "body");
testElementStyle = {
visibility: "hidden",
width: 0,
height: 0,
border: 0,
margin: 0,
background: "none"
};
if (body) {
$.extend(testElementStyle, {
position: "absolute",
left: "-1000px",
top: "-1000px"
});
}
for (i in testElementStyle) {
testElement.style[ i ] = testElementStyle[ i ];
}
testElement.appendChild(div);
testElementParent = body || document.documentElement;
testElementParent.insertBefore(testElement, testElementParent.firstChild);
div.style.cssText = "position: absolute; left: 10.7432222px;";
offsetLeft = $(div).offset().left;
$.support.offsetFractions = offsetLeft > 10 && offsetLeft < 11;
testElement.innerHTML = "";
testElementParent.removeChild(testElement);
})();
}(jQuery) );
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