Android-NDK-r9编译ffmpeg-0.11.3
1、 准备Ubuntu12.04虚拟机,推荐使用VirtualBox2、 Ubuntu中安装相应的编译开发软件,如:build-essential之类的东西3、 下载AndroidNDK r8b和Android SDK, all for linux,注意这个文档中使用的是Android NDK r8b和Android SDK 204、 下载FFmpeg,这个文档
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1、 操作系统Ubuntu 12.04
2、 开发工具eclipse(Indigo)
3、 下载/安装/配置Android-SDK_r21、Android-NDK-r9
4、 下载FFmpeg,版本0.11.3
5、 详细编译步骤:
5.1、创建工作目录:当前目录为:~/
(1)
mkdir lplayer
(2)
mkdir jni
5.2、进入目录jni,当前目录为:~/lplayer/jni
(1)解压ffmpeg源码包
tar -zxvf filename
(2)解压后,重命名ffmpeg源码文件为:
mv ffmpeg_original ffmpeg
5.3、创建相应NDK配置文件:
(1)~/lplayer/jni/Android.mk
include $(call all-subdir-makefiles)
(2)~/lplayer/jni/ffmpeg/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_WHOLE_STATIC_LIBRARIES := libavformat libavcodec libavutil libpostproc libswscale
LOCAL_MODULE := ffmpeg
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))
(3)~/lplayer/jni/ffmpeg/av.mk
# LOCAL_PATH is one of libavutil, libavcodec, libavformat, or libswscale
#include $(LOCAL_PATH)/../config-$(TARGET_ARCH).mak
include $(LOCAL_PATH)/../config.mak
OBJS :=
OBJS-yes :=
MMX-OBJS-yes :=
include $(LOCAL_PATH)/Makefile
# collect objects
OBJS-$(HAVE_MMX) += $(MMX-OBJS-yes)
OBJS += $(OBJS-yes)
FFNAME := lib$(NAME)
FFLIBS := $(foreach,NAME,$(FFLIBS),lib$(NAME))
FFCFLAGS = -DHAVE_AV_CONFIG_H -Wno-sign-compare -Wno-switch -Wno-pointer-sign
FFCFLAGS += -DTARGET_CONFIG=\"config-$(TARGET_ARCH).h\"
ALL_S_FILES := $(wildcard $(LOCAL_PATH)/$(TARGET_ARCH)/*.S)
ALL_S_FILES := $(addprefix $(TARGET_ARCH)/, $(notdir $(ALL_S_FILES)))
ifneq ($(ALL_S_FILES),)
ALL_S_OBJS := $(patsubst %.S,%.o,$(ALL_S_FILES))
C_OBJS := $(filter-out $(ALL_S_OBJS),$(OBJS))
S_OBJS := $(filter $(ALL_S_OBJS),$(OBJS))
else
C_OBJS := $(OBJS)
S_OBJS :=
endif
C_FILES := $(patsubst %.o,%.c,$(C_OBJS))
S_FILES := $(patsubst %.o,%.S,$(S_OBJS))
FFFILES := $(sort $(S_FILES)) $(sort $(C_FILES))
(4)~/lplayer/jni/ffmpeg/libavcodec/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_LDLIBS := -lz
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
(5)~/lplayer/jni/ffmpeg/libavformat/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_CFLAGS += -include "string.h" -Dipv6mr_interface=ipv6mr_ifindex
LOCAL_LDLIBS := -lz
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
(6)~/lplayer/jni/ffmpeg/libavfilter/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
(7)~/lplayer/jni/ffmpeg/libavutil/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
(8)~/lplayer/jni/ffmpeg/libpostproc/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
(9)~/lplayer/jni/ffmpeg/libswscale/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
5.4、配置ffmpeg
(1)编写配置脚本:~/lpayer/jni/ffmpeg/config.sh
注意其中的NDK路径,请修改成你系统中对应的安装路径
#!/bin/bash
PREBUILT=/usr/local/app/android-ndk-r9/toolchains/arm-linux-androideabi-4.6/prebuilt/linux-x86
PLATFORM=/usr/local/app/android-ndk-r9/platforms/android-9/arch-arm
./configure --target-os=linux \
--arch=arm \
--enable-version3 \
--enable-gpl \
--enable-nonfree \
--disable-doc \
--disable-stripping \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffserver \
--disable-ffprobe \
--disable-encoders \
--disable-muxers \
--disable-devices \
--enable-avfilter \
--enable-network \
--enable-protocol=tcp \
--enable-avfilter \
--enable-demuxer=flv \
--enable-demuxer=h264 \
--enable-parser=h264 \
--enable-parser=aac \
--enable-decoder=h264 \
--enable-decoder=rawvideo \
--enable-librtmp \
--disable-avdevice \
--disable-asm \
--enable-neon \
--enable-cross-compile \
--cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
--nm=$PREBUILT/bin/arm-linux-androideabi-nm \
--strip=$PREBUILT/bin/arm-linux-androideabi-strip \
--extra-cflags="-fPIC -DANDROID" \
--extra-ldflags="-Wl,-T,$PREBUILT/arm-linux-androideabi/lib/ldscripts/armelf_linux_eabi.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-linux-androideabi/4.6/crtbegin.o $PREBUILT/lib/gcc/arm-linux-androideabi/4.6/crtend.o -lc -lm -ldl"
(2)运行上配置文件:
chmod u+x config.sh
chmod u+x configure
./config.sh
(3)这时会在~/lplayer/jni/ffmpeg目录下生成三个文件: config.h,config.mak,config.log。 我们需要修改config.h文件,将其中的
#define restrict restrict
修改成
#define restrict
5.5、修改ffmpeg代码,以便在NDK中编译通过
(1)、修改~/lplayer/jni/ffmpeg/libavutil/libm.h文件,将其中的所有static方法都注释掉
(2)、修改ffmpeg源码目录中的libavcodev,libavfilter,libavformat,libavutil,libpostproc,libswscale中的Makefile,将Makefile中的开头:include $(SUBDIR)../config.mak都注释掉。
5.6、现在可以开始编译了
方式一:进入目录:~/lplayer,运行命令:
ndk-build
找到该命令的前提是你已经把NDK目录加到了PATH系统环境变量中。方式二:在eclipse中右击project->Debug As->Android Application
假如没有错误,在目录~/lplayer/libs/armeabi下会有libffmpeg.so文件,这就是ffmpeg的库文件,可以直接拿来在通过JNI或者P/Invoke技术,使用了!
6、 编译问题修复
6.1、error: libavcodec/codec_names.h: No such file or directory
解决办法:在ffmpeg目录下运行
cat libavcodec/avcodec.h | libavcodec/codec_names.sh config.h libavcodec/codec_names.h
源文档:http://bbs.rosoo.net/thread-13749-1-1.html
6.2、ERROR:
按照Scott所写的增加系列mk文件以及对libm.h进行修改,并生成及修改config.h后,开始尝试编译,一直到最后链接时出现以下的问题:
/home/chf0001/android-ndk/android-ndk-r5/samples/ffmpeg/obj/local/armeabi/libavutil.a(inverse.o):(.rodata+0x0): multiple definition of `ff_inverse'
/home/chf0001/android-ndk/android-ndk-r5/samples/ffmpeg/obj/local/armeabi/libavcodec.a(inverse.o):(.rodata+0x0): first defined here
查看后发现:
在目录libavcodec下有文件inverse.c,内容为:
#include "libavutil/inverse.c"
而libavutil下的inverse.c中定义了变量ff_inverse,所以在libavutil.a与libavcodec.a中都存在变量ff_inverse的定义,当这二个文件一起链接成libffmpeg.so时,就出现了上面的问题。
解决办法:直接修改libavcodec/Makefile,把下面一行删掉后,重新编译(先删除obj下生成的文件)。
OBJS-$(!CONFIG_SMALL) += inverse.o
那么这是不是ffmpeg的一个问题呢?应该不是,因为它的编译目标为libavutil.so, libavcodec.so,也就是说都是独立的小的so文件,而我们这边是最终产生一个统合的文件libffmpeg.so,其中包含了libavutil.a, libavcodec.a, 所以才产生了以上的问题。
源文档:http://blog.csdn.net/chf0001/article/details/6430667
参考:http://my.oschina.net/wangqin/blog/80345
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