opencv3矩的计算-moments函数
#include#include#includeusing namespace cv;using namespace std;int main(){//首先确定构成轮廓的点集vector g_vsrcPoints;//向容器内存储点的坐标g_vsrcPoints.push_back(Point2f(0, 0));g_vsrcPoints.push_back(Po
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#include<iostream>
#include<opencv2/opencv.hpp>
#include<vector>
using namespace cv;
using namespace std;
int main()
{
//首先确定构成轮廓的点集
vector<Point2f> g_vsrcPoints;
//向容器内存储点的坐标
g_vsrcPoints.push_back(Point2f(0, 0));
g_vsrcPoints.push_back(Point2f(10, 0));
g_vsrcPoints.push_back(Point2f(10, 10));
g_vsrcPoints.push_back(Point2f(5, 6));
//计算轮廓的矩
Moments dstMoments = moments(g_vsrcPoints);
cout << "【原始轮廓的面积为:】" << dstMoments.m00 << endl;
cout << "【原始轮廓的重心为:】" << dstMoments.m10 << endl;
cout << "【原始轮廓的主轴为:】" << dstMoments.nu20 << endl;
//利用曲线逼近,计算逼近曲线的矩
//首先创建一个逼近曲线
vector<Point2f> approx;
approxPolyDP(g_vsrcPoints, approx, 3, true);
//接着计算得到的逼近曲线的矩
dstMoments = moments(approx);
cout << "【原始轮廓的面积为:】" << dstMoments.m00 << endl;
return 0;
}
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