android native方法调用 adb devices NDK
手机上找到系统版本,触摸5下打开开发者选项,打开usb调试,手机上确认连接fingerprint。adb devices连接设备。安装ndk support插件。运行,手机上触摸屏幕。
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adb devices连接设备
Android数据线要用好一点的线,有的劣质线只能充电,不能传输数据。
手机上找到系统版本,触摸5下打开开发者选项。
打开usb调试,手机上确认连接fingerprint
>adb devices
List of devices attached
R9HT1078KEJ unauthorized
如果 adb devices出现unauthorized
先点 "撤销USB调试授权"。手机上再次弹出 "允许USB调试吗?" 确认RSA指纹,点允许。
adb kill-server
adb start-server
adb devices
List of devices attached
R9HT1078KEJ device
OK 已授权
安装ndk support插件
* MainActivity.java
package com.example.mysdkdemo;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
public class MainActivity extends AppCompatActivity {
static {
System.loadLibrary("mysdkdemo");
}
public native String getStringFromNative();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
boolean shouldClose = super.onTouchEvent(event);
System.out.printf("(%f,%f), keycode=%d", event.getRawX(), event.getRawY(), event.getActionIndex());
System.out.println(this.getStringFromNative());
return shouldClose;
}
}
*mysdkdemo.cpp
#include <jni.h>
#include <string>
extern "C"
JNIEXPORT jstring JNICALL
Java_com_example_mysdkdemo_MainActivity_getStringFromNative(JNIEnv *env, jobject thiz) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
运行,手机上触摸屏幕
* CMakeList.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.22.1)
# Declares and names the project.
project("mysdkdemo")
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
mysdkdemo
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
mysdkdemo.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
mysdkdemo
# Links the target library to the log library
# included in the NDK.
${log-lib} )
* sim.bat
for /l %%i in (1,1,1048576) do (
echo %%i
adb shell input tap 269 707
timeout /T 2 /NOBREAK
adb shell input tap 584 2099
timeout /T 2 /NOBREAK
adb shell input keyevent 4
timeout /T 2 /NOBREAK
)
Add C and C++ code to your project
gradle 路径设置
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