ThreeJS vue3.0 快速实现VR全景图
引用对应的扩展 import { OrbitControls } from‘three/examples/jsm/controls/OrbitControls’ 抗锯齿参数 antialias: true双面显示 side: Three.DoubleSide<template><div class="Create"></div></template>
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- 引用对应的扩展 import { OrbitControls } from ‘three/examples/jsm/controls/OrbitControls’
- 抗锯齿参数 antialias: true
- 双面显示 side: Three.DoubleSide
<template>
<div class="Create">
</div>
</template>
<script>
import * as Three from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
export default {
name: 'Create',
data () {
return {}
},
setup () {
// 1、创建场景和摄像机
const scene = new Three.Scene()
// 2、创建摄像机 PerspectiveCamera('视角', '指定投影窗口长宽比', '从距离摄像机多远开始渲染', '截止多远停止渲染100')
const camera = new Three.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 2, 1000)
// 3、创建ThreeJs 渲染器
const renderer = new Three.WebGLRenderer({ antialias: true })
// 设置渲染器场景大小
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
// 创建几何模型 BoxGeometry('x轴', '轴', 'z轴')
const geometry = new Three.BoxGeometry(10, 10, 10)
// 创建纹理贴图 前后 上下 左右
const texture0 = new Three.TextureLoader().load(require('../assets/img/room/negz.jpg'))
const texture1 = new Three.TextureLoader().load(require('../assets/img/room/posz.jpg'))
const texture2 = new Three.TextureLoader().load(require('../assets/img/room/posy.jpg'))
const texture3 = new Three.TextureLoader().load(require('../assets/img/room/negy.jpg'))
const texture4 = new Three.TextureLoader().load(require('../assets/img/room/posx.jpg'))
const texture5 = new Three.TextureLoader().load(require('../assets/img/room/negx.jpg'))
// 添加材质
const material = [
new Three.MeshBasicMaterial({ map: texture0, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture1, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture2, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture3, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture4, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture5, side: Three.DoubleSide })
]
// 创建网格对象
const cube = new Three.Mesh(geometry, material)
// 添加到场景中去
scene.add(cube)
// 摄影机空间Z轴
camera.position.set(2, 0, 0)
camera.lookAt(scene.position)
// camera.position.z = 4
// 鼠标操作缩放
// eslint-disable-next-line no-new
new OrbitControls(camera, renderer.domElement)
// 添加帧渲染
const animate = () => {
requestAnimationFrame(animate)
// 渲染场景
renderer.render(scene, camera)
}
animate()
// 自适应
window.addEventListener('resize', () => {
// 初始化摄像机
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
// 初始化渲染器尺寸
renderer.setSize(window.innerWidth, window.innerHeight)
})
}
}
</script>
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