Protocol buffers are a flexible, efficient, automated mechanism for serializing structured data – think XML, but smaller, faster, and simpler. You define how you want your data to be structured once, then you can use special generated source code to easily write and read your structured data to and from a variety of data streams and using a variety of languages. As google puts it: “Protocol buffers are now Google’s lingua franca for data” and if it’s good enough for google, then it must be worth checking out!
We use protocol buffers to serialize persistant data for our IOS and Android games. Creating classes that persist data like shop, high scores, player preferences, achievements can be done in minutes with protobuf. And that why we ♥ protobuf!
This is not a protobuf usage tutorial, for that, you can check out the official documentation: https://developers.google.com/protocol-buffers/docs/overview. What you won’t find in the official documentation is how to make protobuf for iOS, and this is what this tutorial aims to explain. If you need to build protobuf for iOS, then read on
I’ll show you how to build protobuf library for armv7, armv7s, and i386 architecture, then merge those libraries together into a single fat library that can be used in iOS projects. This library will work on the simulator as well as on the device.
- We used protobuf2.4.1 (the last stable version at the time of writing) https://code.google.com/p/protobuf/downloads/list
- Command line tools can be updated by going to Xcode->Preferences.. then selecting the Downloads tab and selecting Command Line Tools
- to convert protobuf files into source code, you will need a protobuf compiler! You can build and install this compiler by going to protobuf directory and executing the following commands:
$ ./configure
$ make
$ make check
$ make install
To build the ios protobuf static library
copy this script into protobuf directory and name it build-proto-ios.sh, then execute this to give the file execute privilegies:
$ chmod a+x ./build-proto-ios.sh
$ ./build-proto-ios.sh
Go make a cup of coffie, this will take a few minutes You can also download the precompiled fat ios library from here.
After the compilation is done you will see a new folder under protobuf root called: ios-build. This folder contains libprotobuf-lite.a. This is a static library for iOS.
To import libprotobuf-lite.a into Xcode, just right click on a project directory where you want to import the library, from the drop-down list choose “Add Files to project-name…” and add libprotobuf-lite.a library.
You still need to tell Xcode where to look for protobuf headers. To do this go to your project target build settings and under “Header Search Paths” add the path to protobuf-base-folder/src. The “protobuf-base-folder” being the folder in which you have the protobuf library from google.
option optimize_for = LITE_RUNTIME;
at the start of your proto definition file.
For a tutorial on how to use protobuf, it’s best to check out googles official documentation: https://developers.google.com/protocol-buffers/docs/overview
Happy protobuffing.
If you got any suggestions or question, feel free to ask/suggest!
configure_for_platform() {
export PLATFORM=$1
#export PLATFORM=iPhoneOS
echo "Platform is ${PLATFORM}"
if [ "$PLATFORM" == "iPhoneSimulator" ]; then
export ARCHITECTURE=i386
export ARCH=i686-apple-darwin10
fi
if [ "$PLATFORM" == "iPhoneOS" ]; then
export ARCHITECTURE=$2
export ARCH=arm-apple-darwin10
fi
export ARCH_PREFIX=$ARCH-
export SDKVER="6.0"
export DEVROOT=/Applications/Xcode.app/Contents/Developer/Platforms/${PLATFORM}.platform/Developer
export SDKROOT="$DEVROOT/SDKs/${PLATFORM}$SDKVER.sdk"
export PKG_CONFIG_PATH="$SDKROOT/usr/lib/pkgconfig:$DEVROOT/usr/lib/pkgconfig"
export AS="$DEVROOT/usr/bin/as"
export ASCPP="$DEVROOT/usr/bin/as"
export AR="$DEVROOT/usr/bin/ar"
export RANLIB="$DEVROOT/usr/bin/ranlib"
#export CPP="$DEVROOT/usr/bin/c++"
#export CXXCPP="$DEVROOT/usr/bin/c++"
export CC="$DEVROOT/usr/bin/gcc"
export CXX="$DEVROOT/usr/bin/g++"
export LD="$DEVROOT/usr/bin/ld"
export STRIP="$DEVROOT/usr/bin/strip"
export LIBRARY_PATH="$SDKROOT/usr/lib"
export CPPFLAGS=""
#export CFLAGS="-arch armv7 -fmessage-length=0 -pipe -fpascal-strings -miphoneos-version-min=4.0 -isysroot=$SDKROOT -I$SDKROOT/usr/include -I$SDKROOT/usr/include/c++/4.2.1/"
export CFLAGS="-arch ${ARCHITECTURE} -fmessage-length=0 -pipe -fpascal-strings -miphoneos-version-min=4.0 -isysroot=$SDKROOT -I$SDKROOT/usr/include -I$SDKROOT/usr/include/c++/4.2.1/"
export CXXFLAGS="$CFLAGS"
#export LDFLAGS="-isysroot='$SDKROOT' -L$SDKROOT/usr/lib/system -L$SDKROOT/usr/lib/"
export LDFLAGS="-arch ${ARCHITECTURE} -isysroot='$SDKROOT' -L$SDKROOT/usr/lib/system -L$SDKROOT/usr/lib/"
./configure --host=${ARCH} --with-protoc=protoc --enable-static --disable-shared
}
mkdir ios-build
#build for iPhoneSimulator
configure_for_platform iPhoneSimulator
make clean
make
cd src;make libprotobuf-lite.la;cd ..
cp src/.libs/libprotobuf-lite.a ios-build/libprotobuf-lite-i386.a
#build for iPhoneOS armv7
configure_for_platform iPhoneOS armv7
make clean
make
cd src;make libprotobuf-lite.la;cd ..
cp src/.libs/libprotobuf-lite.a ios-build/libprotobuf-lite-armv7.a#build for iPhoneOS armv7sconfigure_for_platform iPhoneOS armv7smake cleanmake
cp src/.libs/libprotobuf-lite.a ios-build/libprotobuf-lite-armv7s.amake clean#cerate a fat library containing all achitectures in libprotobuf-lite.axcrun -sdk iphoneos lipo -arch armv7 ios-build/libprotobuf-lite-armv7.a -arch armv7s ios-build/libprotobuf-lite-armv7s.a -arch i386 ios-build/libprotobuf-lite-i386.a -create -output ios-build/libprotobuf-lite.acd src;make libprotobuf-lite.la;cd ..
脚本中的红色部分是我的改动点。(sorry,发布后才发现,《code》段落中无法引用html标签。反而弄乱脚本了。大家仔细看,能够看明白。
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/lm.helloworld.pb.cpp \
./google/protobuf/stubs/common.cc \
./google/protobuf/stubs/once.cc \
./google/protobuf/extension_set.cc \
./google/protobuf/generated_message_util.cc \
./google/protobuf/message_lite.cc \
./google/protobuf/repeated_field.cc \
./google/protobuf/wire_format_lite.cc \
./google/protobuf/io/coded_stream.cc \
./google/protobuf/io/zero_copy_stream.cc \
./google/protobuf/io/zero_copy_stream_impl_lite.cc
LOCAL_CPP_EXTENSION=.cc .cpp
#LOCAL_LDFLAGS = /tmp/libprotobuf.a
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)
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