Flutter绘制弧线
如图所示,实现带弧度的容器,用CustomPaint实现,直接上代码import 'dart:math';import 'package:flutter/material.dart';import 'package:flutter/rendering.dart';void main() {runApp(MyApp());}class MyApp extends StatelessWidget {/
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如图所示,实现带弧度的容器,用
CustomPaint实现,直接上代码
import 'dart:math'; import 'package:flutter/material.dart'; import 'package:flutter/rendering.dart'; void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, // This makes the visual density adapt to the platform that you run // the app on. For desktop platforms, the controls will be smaller and // closer together (more dense) than on mobile platforms. visualDensity: VisualDensity.adaptivePlatformDensity, ), home: MyHomePage(title: 'Flutter Demo Home Page'), ); } } class MyHomePage extends StatefulWidget { MyHomePage({Key key, this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override _MyHomePageState createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { int _counter = 0; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Text( 'You have pushed the button this many times:', ), Text( '$_counter', style: Theme.of(context).textTheme.headline4, ), Container( height: 100, color: Colors.red, child: CustomPaint( painter: Sky(), child: Center( child: Text( '', style: const TextStyle( fontSize: 40.0, fontWeight: FontWeight.w900, color: Color(0xFFFFFFFF), ), ), ), ) ) ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); } } class Sky extends CustomPainter { Paint _paint = Paint() ..color = Colors.red //画笔颜色 ..strokeCap = StrokeCap.butt //画笔笔触类型 // ..isAntiAlias = true //是否启动抗锯齿 // ..blendMode = BlendMode.exclusion //颜色混合模式 ..style = PaintingStyle.fill //绘画风格,默认为填充 // ..colorFilter = ColorFilter.mode(Colors.redAccent, // BlendMode.exclusion) //颜色渲染模式,一般是矩阵效果来改变的,但是flutter中只能使用颜色混合模式 // ..maskFilter = MaskFilter.blur(BlurStyle.inner, 3.0) //模糊遮罩效果,flutter中只有这个 ..filterQuality = FilterQuality.high //颜色渲染模式的质量 ..strokeWidth = 1.0; // @override void paint(Canvas canvas, Size size) { // Path path = new Path(); // path.moveTo(0, 0); // path.lineTo(100, 100); // path.lineTo(200, 200); // path.lineTo(0, 0); // path.close(); // canvas.drawPath(path, _paint); // canvas.drawCircle(Offset(100, 100), 50, _paint); canvas.drawLine(Offset(20.0, 20.0), Offset(100.0, 100.0), _paint); const PI = 3.1415926; // Rect rect2 = Rect.fromCircle(center: Offset(100.0, 50.0), radius: 200.0); // canvas.drawArc(rect2, -PI, PI, false, _paint,); // Rect rect1 = Rect.fromPoints(Offset(150.0, 200.0), Offset(300.0, 250.0)); // canvas.drawOval(rect1, _paint); var startPoint = Offset(0, size.height); 开始位置 var controlPoint1 = Offset(size.width / 4, size.height / 3 * 4); 控制点 var controlPoint2 = Offset(3 * size.width / 4, size.height / 3 * 4);控制点 var endPoint = Offset(size.width, size.height);结束位置 var path = Path(); path.moveTo(startPoint.dx, startPoint.dy); path.cubicTo(controlPoint1.dx, controlPoint1.dy, controlPoint2.dx, controlPoint2.dy, endPoint.dx, endPoint.dy); canvas.drawPath(path, _paint); } @override bool shouldRepaint(Sky oldDelegate) => false; @override bool shouldRebuildSemantics(Sky oldDelegate) => false; }
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