Vue引入Thee.js 加载obj文件和mtl文件并上纹理贴图
目录1.引入包三个包2.在vue 组件内 import文件3.在mound钩子函数内调用4.效果图另:HTML页面使用three加载obj文件和mtl文件1.引入包三个包第三个是辅助控制缩放 移动的2.在vue 组件内 import文件3.在mound钩子函数内调用文件let that = this;this.windowHalfX = window.innerWidth / 2;this.win
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1.引入包三个包
npm i three
npm i three-obj-mtl-loader
npm i orbitcontrols
第三个是辅助控制缩放 移动的
2.在vue 组件内 import文件
3.在mound钩子函数内调用
文件
let that = this;
this.windowHalfX = window.innerWidth / 2;
this.windowHalfY = window.innerHeight / 2;
let divs = document.createElement('div');
this.container = document.querySelector('.Modal');
this.container.appendChild(divs);
// 场景
this.scene = new THREE.Scene();
// 相机
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
this.camera.position.z = 1.5;
// 灯光
var light = new THREE.AmbientLight('#deebf7', 0.9); // soft white light
this.scene.add(light);
// 渲染器
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize(window.innerWidth, window.innerHeight);
// this.renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
divs.appendChild(this.renderer.domElement);
var onProgress = function(xhr) {
if (xhr.lengthComputable) {
var percentComplete = (xhr.loaded / xhr.total) * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function(xhr) {
console.log(xhr)
};
var MTLLoaders = new MTLLoader();
var OBJLoaders = new OBJLoader();
var textureLoader = new THREE.TextureLoader();
MTLLoaders.load('https://xxxxxxxxx.com/18559677286/mesh.mtl', (materials) =>{
console.log(materials);
materials.preload();
// OBJLoaders.setMaterials(materials)
OBJLoaders.load(
'https://xxxxxxxxx.com/18559677286/mesh.obj',
(object)=> {
console.log(object);
// 设置旋转中心点
object.children[0].geometry.computeBoundingBox();
object.children[0].geometry.center();
object.scale.set(3, 3, 3);
object.position.y = 0;
// this.scene.add(materials);
this.scene.add(object);
this.renderer.render(this.scene, this.camera);
// requestAnimationFrame(anime);
textureLoader.load('https://xxxxxxxxx/18559677286/mesh.png', (texture)=> {
console.log(texture, object);
object.children[0].material.map = texture;
// object.children[1].material.map = texture;
object.children[0].material.needsUpdate = true;
// object.children[1].material.needsUpdate = true;
this.scene.add(object);
this.renderer.render(this.scene, this.camera);
});
},
onProgress,
onError
);
});
window.addEventListener('resize', onWindowResize, false);
const controls = new OrbitControls(this.camera, this.renderer.domElement)
controls.enableDamping = true
controls.dampingFactor = 0.25
controls.enableZoom = false
controls.addEventListener('change', render); //监听鼠标、键盘事件
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
that.camera.lookAt(that.scene.position);
that.renderer.render(that.scene, that.camera);
}
render();
4.效果图
部分加载报错
在node_module > three-obj-mtl-loader > index.js中找到第543行并注释掉。在 545行重新定义loader
原代码:
新修改
另:HTML页面使用three加载obj文件和mtl文件
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