Vue中引入Unity WebGL打包程序
**Unity WebGL 打包引入Vue项目中**1、将unity WebGL 打包文件放到vue项目中public中2、打开webbuild下index.html,将body里的代码复制到需要Vue文件中,(1)webbuild下文件<!DOCTYPE html><html lang="en-us"><head><meta charset="utf-8
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Unity WebGL 打包引入Vue项目中
1、将unity WebGL 打包文件放到vue项目中public中
2、打开webbuild下index.html,将body里的代码复制到需要Vue文件中,
(1)webbuild下文件
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | parkcar</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">parkcar</div>
</div>
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/webbuild.loader.js";
var config = {
dataUrl: buildUrl + "/webbuild.data",
frameworkUrl: buildUrl + "/webbuild.framework.js",
codeUrl: buildUrl + "/webbuild.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "parkcar",
productVersion: "1.0",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
} else {
canvas.style.width = "1024px";
canvas.style.height = "768px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>
(2)Veu文件
<template>
<!-- webbuild里body里的代码,追重要的是canvas标签里的内容 -->
<div id="unity-container" class="unity-desktop" style="width: 99vm;height: 100%;">
<canvas id="unity-canvas" style="width: 1920px;height: 100%;"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
</div>
</template>
<script>
export default {
mounted(){
this.init()
},
methods: {
init() {//webuild里js的代码
var buildUrl = "webbuild/Build";
var loaderUrl = buildUrl + "/webbuild.loader.js";
var config = {
dataUrl: buildUrl + "/webbuild.data",
frameworkUrl: buildUrl + "/webbuild.framework.js",
codeUrl: buildUrl + "/webbuild.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "parkcar",
productVersion: "1.0",
};
var container = document.querySelector("#unity-container");
var canvasx = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
// var fullscreenButton = document.querySelector("#unity-fullscreen-button");//被删除了
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
config.devicePixelRatio = 1;
} else {
canvasx.style.width = "1920px";//显示大小
canvasx.style.height = "1080px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvasx, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
},
},
};
</script>
3、样式直接全局引用
真实在项目中采用的方式——webGL引入vue项目
将webGL部署在IIS上,再通iframe 标签引入webGL发布地址。
src是iis发布地址
<iframe src="http://localhost:7100/" width="1920" height="1080" webkitallowfullscreen="true" mozallowfullscreen="true" allowfullscreen="true" frameborder="0"></iframe>
webGL部署iis配置,MIME配置
.wasm application/wasm
.data application/data
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