JavaScript中Promise和setTimeout的区别
最近在看vue源码,发现vue中的nextTick异步更新dom操作是先判断是否支持Promise,如果不支持就判断是否支持MutationObserval,如果也不支持的话,最后才是setTimeout。/*** Defer a task to execute it asynchronously.*/var nextTick = (function () {var cal...
最近在看vue源码,发现vue中的nextTick异步更新dom操作是先判断是否支持Promise,如果不支持就判断是否支持MutationObserval,如果也不支持的话,最后才是setTimeout。
/**
* Defer a task to execute it asynchronously.
*/
var nextTick = (function () {
var callbacks = [];
var pending = false;
var timerFunc;
function nextTickHandler () {
pending = false;
var copies = callbacks.slice(0);
callbacks.length = 0;
for (var i = 0; i < copies.length; i++) {
copies[i]();
}
}
// the nextTick behavior leverages the microtask queue, which can be accessed
// via either native Promise.then or MutationObserver.
// MutationObserver has wider support, however it is seriously bugged in
// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It
// completely stops working after triggering a few times... so, if native
// Promise is available, we will use it:
/* istanbul ignore if */
if (typeof Promise !== 'undefined' && isNative(Promise)) {
var p = Promise.resolve();
var logError = function (err) { console.error(err); };
timerFunc = function () {
p.then(nextTickHandler).catch(logError);
// in problematic UIWebViews, Promise.then doesn't completely break, but
// it can get stuck in a weird state where callbacks are pushed into the
// microtask queue but the queue isn't being flushed, until the browser
// needs to do some other work, e.g. handle a timer. Therefore we can
// "force" the microtask queue to be flushed by adding an empty timer.
if (isIOS) { setTimeout(noop); }
};
} else if (!isIE && typeof MutationObserver !== 'undefined' && (
isNative(MutationObserver) ||
// PhantomJS and iOS 7.x
MutationObserver.toString() === '[object MutationObserverConstructor]'
)) {
// use MutationObserver where native Promise is not available,
// e.g. PhantomJS, iOS7, Android 4.4
var counter = 1;
var observer = new MutationObserver(nextTickHandler);
var textNode = document.createTextNode(String(counter));
observer.observe(textNode, {
characterData: true
});
timerFunc = function () {
counter = (counter + 1) % 2;
textNode.data = String(counter);
};
} else {
// fallback to setTimeout
/* istanbul ignore next */
timerFunc = function () {
setTimeout(nextTickHandler, 0);
};
}
当时觉得很奇怪,为何要这样做区分,为何要优先使用Promise,而不是优先使用setTimeout。后来才知道原来牵扯到task和micro task。
我们先看如下一个demo,看输出结果是什么?
console.log(1);
setTimeout(()=>{
console.log(2)
},100)
Promise.resolve().then(()=>{
console.log(3);
})
console.log(4);
结果是1 4 3 2。可能很多人会奇怪为何不是1 4 2 3!
其实这里Promise是一个micro task,我们的主线程是一个task。micro task会在task后面执行,然后才会接着执行下一个task。而setTimeout的返回函数是一个新的task,所以这里Promise的执行会先于新task执行。根据HTML标准,一个task执行完后,UI会重渲染,所以micro task更新完数据后再渲染dom的操作要比setTimout的性能要好。如果使用setTimeout的话,会有两次ui重渲染。task和micro task的详情可以参考https://www.cnblogs.com/dong-xu/p/7000139.html
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