一.读取图片

1.从资源(resource)读取
UIImage* image=[UIImage imageNamed:@"1.jpg"];

2.从网络读取
NSURL *url=[NSURL URLWithString:@"http://www.sinaimg.cn/qc/photo_auto/chezhan/2012/50/00/15/80046_950.jpg"];
UIImage *imgFromUrl =[[UIImage alloc]initWithData:[NSData dataWithContentsOfURL:url]];

3.从手机本地读取
//读取本地图片非resource
NSString *aPath3=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];
UIImage *imgFromUrl3=[[UIImage alloc]initWithContentsOfFile:aPath3];
UIImageView* imageView3=[[UIImageView alloc]initWithImage:imgFromUrl3];

4.从现有的context中获得图像
//add ImageIO.framework and #import <ImageIO/ImageIO.h>  
CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL);
CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);
CGContextRef ctx=UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);
//transformCTM的2种方式
//CGContextConcatCTM(ctx, CGAffineTransformMakeScale(.2, -0.2));
//CGContextScaleCTM(ctx,1,-1);
//注意坐标要反下,用ctx来作为图片源 
CGImageRef capture=CGBitmapContextCreateImage(ctx);
CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);
CGContextDrawImage(ctx, CGRectMake(160, 230, 160, 230), img);
CGImageRef capture2=CGBitmapContextCreateImage(ctx);

5.用Quartz的CGImageSourceRef来读取图片
CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL);
CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);


二.保存图片

1.转换成NSData来保存图片(imgFromUrl是UIImage)
//保存图片 2种获取路径都可以
//NSArray*paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
//NSString*documentsDirectory=[paths objectAtIndex:0];  
//NSString*aPath=[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.jpg",@"test"]]; 
NSString *aPath=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];
NSData *imgData = UIImageJPEGRepresentation(imgFromUrl,0);    
[imgData writeToFile:aPath atomically:YES];   

2.用Quartz的CGImageDestinationRef来输出图片,这个方式不常见,所以不做介绍,详细可以看apple文档Quartz 2D Programming Guide


三.绘制图(draw|painting)

1.UIImageView方式加入到UIView层
UIImageView* imageView=[[UIImageView alloc]initWithImage:image];
imageView.frame=CGRectMake(0, 0, 320, 480);
[self addSubview:imageView];
[imageView release];

2.[img drawAtPoint]系列方法
[image4 drawAtPoint:CGPointMake(100, 0)];  

3.CGContextDrawImage
CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);

4.CGLayer
这个是apple推荐的一种offscreen的绘制方法,相比bitmapContext更好,因为它似乎会利用iphone硬件(drawing-card)加速
CGLayerRef cg=CGLayerCreateWithContext(ctx, CGSizeMake(320, 480), NULL);
//需要将CGLayerContext来作为缓存context,这个是必须的
CGContextRef layerContext=CGLayerGetContext(cg);
CGContextDrawImage(layerContext, CGRectMake(160, 230, 160, 230), img); 
CGContextDrawLayerAtPoint(ctx, CGPointMake(0, 0), cg);

5.CALayer的contents
UIImage* image=[UIImage imageNamed:@"1.jpg"];
CALayer *ly=[CALayer layer];
ly.frame=CGRectMake(0, 0, 320, 460);
ly.contents=[image CGImage];
[self.layer addSublayer:ly];


四.其它

1.CGImage和UIImage互换
这样就可以随时切换UIKit和Quartz之间类型,并且选择您熟悉的方式来处理图片.
CGImage cgImage=[uiImage CGImage];
UIImage* uiImage=[UIImage imageWithCGImage:cgImage];

2.UIImage resizableImageWithCapInsets的问题
假设一张44x29的图片,同样的Insets=UIEdgeInsetsMake(10,10,10,10)在@2x情况和非@2x情况下,表现会有不同,非@2x是OK正常的,但是如果同样尺寸的图片变成@2x,则导致在切换过渡的时候会很卡,应该是在不同的重绘导致的,表面原因是因为Insets设置的是点,在@2x情况下拉伸,其实拉升的像素是上面20,下面也是20,但是图片其实只有29,所以导致不正确,只要将insets设置成=UIEdgeInsetsMake(5,10,5,10)就正常了,所以以后要注意了。

3.动画图片使用注意

animationImage 设置完毕以后要startAnimation.不会自动启动动画图片。

此外在读取大量动画图片的时候不太适合用这个方法,因为一下子那么多图片容易爆掉。可以用这个方法替代,具体我也没试,方法就是手动切换图片,并非直接使用系统方法而已。

imgV=[[UIImageView alloc]initWithFrame:CGRectMake(40, 40, 128, 128)];
[self.window addSubview:imgV];
[self performSelectorInBackground:@selector(playAnim)withObject:nil];

[imgV release];
-(void)playAnim{
for (int i=0;i<101;){
usleep(100000);
UIImage *image=[[UIImage alloc]initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%d",i+1 ] ofType:@"tiff"]];
[self performSelectorOnMainThread:@selector(changeImage:) withObject:image waitUntilDone:YES];
i++;

}
} 
-(void)changeImage:(UIImage*)image{
imgV.image=image; 
} 
相关帖子:http://www.cocoachina.com/bbs/read.php?tid=110154

4.UIControl设置UIImage

问题描述主要是有一个很小的叉按钮,需要响应很大的点击区域,这个其实很简单,代码如下:

   UIImage *bg=[UIImage imageNamed:@"heizi1.jpg"];
        //图片大于点及区域,缩小下就行
        bg=[self scaleImage:bg ToSize:(CGSize){100,100}];
        UIButton* button = [[UIButton alloc]initWithFrame:CGRectMake(0, 0, 200, 200)];
        //图片大于button,则会被拉伸,如果小于button则居中显示
        [button setImage:bg forState:UIControlStateNormal];

此外多说一句,这个icon图片如果要准备2套图,缩放毕竟消耗效率

缩放图片代码

        -(UIImage *)scaleImage:(UIImage *)img ToSize:(CGSize)itemSize{
        
        UIImage *i;
        //    CGSize itemSize=CGSizeMake(30, 30);
        UIGraphicsBeginImageContext(itemSize);
        CGRect imageRect=CGRectMake(0, 0, itemSize.width, itemSize.height);
        [img drawInRect:imageRect];
        i=UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return i;
}

从view截图出来
#import <QuartzCore/QuartzCore.h>

-(UIImage *)getImageFromView:(UIView *)orgView{
    UIGraphicsBeginImageContext(orgView.bounds.size);
    [orgView.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
   
    return image;
}







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