前面一篇文章讲述了2D旋转功能的实现,文章提到了修改3D旋转中心,这一节主要总结一下具体的修改3D旋转中心的实现方法。(这个功能的实现有一段时间了,需要通过代码好好总结一下)

      TranslateTransform3D以相对容器的偏移移动对象,通过OffsetX、OffsetY、OffsetZ属性来指定偏移量。

 

(1)定义对象

        private TranslateTransform3D _translateTransform3D = new TranslateTransform3D();

 

(2)点击左键进行设置旋转中心

        private void OnMouseLeftButtonUp(object sender, MouseEventArgs e)
        {

            Point mouseposition = e.GetPosition(ViewPort);
            PointHitTestParameters pointparams = new PointHitTestParameters(mouseposition);
            Point mousePosBorderPos = e.GetPosition(ViewPort);

            if (Keyboard.Modifiers == ModifierKeys.Alt)
            {
                VisualTreeHelper.HitTest(ViewPort, null, HTResultCenter, pointparams);
            }
        }

        其中ViewPort和CadGrid可以参考文章:WPF中CAD control的XAML实现

 

(3)HitTest去设置旋转中心

        private HitTestResultBehavior HTResultCenter(System.Windows.Media.HitTestResult rawresult)
        {
            RayHitTestResult rayResult = rawresult as RayHitTestResult;

            if (rayResult != null)
            {
                _rotCenter3D = rayResult.PointHit;
                _translateTransform3D.OffsetX = rayResult.PointHit.X;
                _translateTransform3D.OffsetY = rayResult.PointHit.Y;
                _translateTransform3D.OffsetZ = rayResult.PointHit.Z;
            }
            return HitTestResultBehavior.Stop;
        }

 

       通过这两个方法就实现了3D旋转中心的更改,再次旋转3D的话你就会发现旋转中心就是你设置的那个点了。

       在修改旋转中心的时候,我们还做了一个小小的功能,就是设置好点后,让旋转中心移到CadGrid的中心,这样便于观察旋转结果。

        private void MoveCenter(Point mouseposition)
        {
                //convert previous 3D rotation center to 2D.
                bool bRet = false;
                Point previousRotCenter2D = Convert3DPointTo2D(_previousRotCenter3D, out bRet);

 

                //Translate previous 2D rotation center to center of cad window.
                Point centerWnd = new Point(ViewPort.Width / 2.0, ViewPort.Height / 2.0);
                Translate(centerWnd, previousRotCenter2D);

 

                 _translateTransform3D.OffsetX = _rotCenter3D.X;
                _translateTransform3D.OffsetY = _rotCenter3D.Y;
                _translateTransform3D.OffsetZ = _rotCenter3D.Z;

                _previousRotCenter3D = _rotCenter3D;
        }

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