简单的MediaPlayer+SurfaceView实现视频横竖屏播放
一.概述 目前就我的认知中,Android实现视频播放的话,有2中方式,第一种是MediaPlayer+surfaceView实现,第二种是直接用VideoView来实现,当然市面上也有一些主流的视频能播放的框架,像Vitamio就非常的强大,支持多种格式的视频播放。今天着重讲的就是第一种实现方式-----------Mediaplayer+SurfaceView 二.
一.概述
目前就我的认知中,Android实现视频播放的话,有2中方式,第一种是MediaPlayer+surfaceView实现,第二种是直接用VideoView来实现,当然市面上也有一些主流的视频能播放的框架,像Vitamio,ExoPlayer(谷歌官方推荐,四不四听起来就比较牛逼)就非常的强大,支持多种格式的视频播放,ExoPlayer这个框(天)架(团)会在之后更新。今天着重讲的就是第一种实现方式-----------Mediaplayer+SurfaceView
二. 效果
话不多说,上效果先....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~我是华丽丽的分割线
三.效果的实现
surfaceView是个双缓冲机制,当你在播放这一帧的时候,它已经提前帮你加载好后面一帧了,所以播放起视频很流畅。而MediaPlayer中的很多方法是采用了Native的方式,所以往往很多的时候你写的代码逻辑啥的完全是没问题的,可它就是会报运行时错误,所以你要在调用MediaPlayer的方法的时候多写写Try catch,来做提前的预防。
做这个视频的时候大致分为以下几点:
1.屏幕适配的问题
2.横竖屏切换的问题
3.进度条的更新
嗨呀,完成以上几点的任务,面试的时候基本上是洒洒水,某该了!话不多说,先上布局文件先
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.pxy.demoplayer.MainActivity">
<RelativeLayout
android:id="@+id/rl"
android:layout_width="match_parent"
android:layout_height="250dp">
<SurfaceView
android:id="@+id/rl_sv"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<Button
android:id="@+id/bt_stop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true" android:text="暂停"/>
<LinearLayout
android:id="@+id/ll_video"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_toLeftOf="@+id/bt_change"
android:orientation="horizontal">
<SeekBar
android:id="@+id/sb_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_marginRight="4dip"
android:layout_weight="2" />
<SeekBar
android:id="@+id/sb_vol"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1" />
</LinearLayout>
<Button
android:id="@+id/bt_change"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="切换" />
</RelativeLayout>
</RelativeLayout>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.pxy.demoplayer.MainActivity">
<RelativeLayout
android:id="@+id/rl"
android:layout_width="match_parent"
android:layout_height="250dp">
<SurfaceView
android:id="@+id/rl_sv"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<Button
android:id="@+id/bt_stop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true" android:text="暂停"/>
<LinearLayout
android:id="@+id/ll_video"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_toLeftOf="@+id/bt_change"
android:orientation="horizontal">
<SeekBar
android:id="@+id/sb_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_marginRight="4dip"
android:layout_weight="2" />
<SeekBar
android:id="@+id/sb_vol"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1" />
</LinearLayout>
<Button
android:id="@+id/bt_change"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="切换" />
</RelativeLayout>
</RelativeLayout>
2.SurfaceView最主要的就是一个getHolder(),相当于找到一个容器,好比你去足球场踢球,你首先得找个足球场进去,然后他有三个回调监听的方法,我们主要是使用了其中的两个,在surfaceCreated方法中执行播放视频的方法,在surfaceDestroyed方法中执行停止播放视频的方法
//为了兼容2.3系统,要加上一句话,否则播放的时候只有声音 ,并没有画面的
//mSvVideo.getHolder().setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
//增量逻辑和
mSurfaceView.getHolder().addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
//当画面可见的时候执行
play();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
//当画面发生变化执行
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
//当画面不见得时候执行
stop();
}
});
首先我们来see see 牛逼的play()方法,上源码
/**
* 播放视频的方法
*/
private void play() {
mMediaPlayer = new MediaPlayer();
AssetFileDescriptor assetFileDescriptor = getResources().openRawResourceFd(R.raw.land);
try {
mMediaPlayer.setDataSource(assetFileDescriptor.getFileDescriptor(), assetFileDescriptor.getStartOffset(), assetFileDescriptor.getLength());
//设置循环播放
mMediaPlayer.setLooping(true);
//设置播放区域
mMediaPlayer.setDisplay(mSvVideo.getHolder());
//播放时屏幕保持唤醒
mMediaPlayer.setScreenOnWhilePlaying(true);
//异步准备播放视频
mMediaPlayer.prepareAsync();
mMediaPlayer.setOnPreparedListener(this);
} catch (IOException e) {
e.printStackTrace();
}
都是简单的该设置的设置,你懂得, 其中重点看下MediaPlayer的prepare状态,API文档中提供同步和异步准备的方法,推荐使用异步准备,有两种方式(同步和异步),该准备状态可以达到:要么调用prepare()同步)的对象转移到准备状态,一旦方法调用返回,或者调用prepareAsync()异步),它首先调用返回后对象到准备状态(发生几乎是正确的方式),而内部播放引擎将继续对准备工作的其他工作,直到准备工作完成传输。 当准备完成时或prepare()调用返回时,内部播放引擎,然后调用OnPreparedListener界面的用户提供的回调方法。还可以设置一个播放错误的监听
@Override
public void onPrepared(MediaPlayer mp) {
//设置一个播放错误的监听
mp.setOnErrorListener(new MediaPlayer.OnErrorListener() {
@Override
public boolean onError(MediaPlayer mp, int what, int extra) {
return false;
}
});
mSbProgress.setMax(mMediaPlayer.getDuration());
//先设置视频播放的大小
setVideoParamter(mMediaPlayer, getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE);
mp.start();
startProgress();
}
其中setVideoParamter()方法是适配屏幕和横竖屏切换的,先拿到SurfaceView本身和父布局的布局参数,我在竖屏设置宽高比为16:9,然后就是surfaceView的宽高比和mediaPlayer的宽高比进行比较,这里有点坑爹的地方就是,宽高比如果你去成int型就会挖个坑给自己,我就在坑里面玩了好久的沙子,int是不会保留小数的,所以去成float最好,代码都比较easy,就不多做介绍了
/**
* 设置SurfaceView的参数
*
* @param mediaPlayer
* @param isLand
*/
public void setVideoParams(MediaPlayer mediaPlayer, boolean isLand) {
//获取surfaceView父布局的参数
ViewGroup.LayoutParams rl_paramters = mRlVideo.getLayoutParams();
//获取SurfaceView的参数
ViewGroup.LayoutParams sv_paramters = mSvVideo.getLayoutParams();
//设置宽高比为16/9
float screen_widthPixels = getResources().getDisplayMetrics().widthPixels;
float screen_heightPixels = getResources().getDisplayMetrics().widthPixels * 9f / 16f;
//取消全屏
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
if (isLand) {
screen_heightPixels = getResources().getDisplayMetrics().heightPixels;
//设置全屏
getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
}
rl_paramters.width = (int) screen_widthPixels;
rl_paramters.height = (int) screen_heightPixels;
//获取MediaPlayer的宽高
int videoWidth = mediaPlayer.getVideoWidth();
int videoHeight = mediaPlayer.getVideoHeight();
float video_por = videoWidth / videoHeight;
float screen_por = screen_widthPixels / screen_heightPixels;
//16:9 16:12
if (screen_por > video_por) {
sv_paramters.height = (int) screen_heightPixels;
sv_paramters.width = (int) (screen_heightPixels * screen_por);
} else {
//16:9 19:9
sv_paramters.width = (int) screen_widthPixels;
sv_paramters.height = (int) (screen_widthPixels / screen_por);
}
mRlVideo.setLayoutParams(rl_paramters);
mSvVideo.setLayoutParams(sv_paramters);
}
至于横竖屏切换的适配,无非有2种方式,一种是直接在Manifest中把Activity的screenOrientation写死,但是用户体验不好,所以我们一般采用第二种,在 Manifest中调用configChanges,然后 在Activity上覆写 onConfigurationChanged方法,就洒洒水了,看看效果
<activity
android:name=".VideoActivity"
android:configChanges="keyboardHidden|screenSize|orientation">
@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
//变成横屏了
setVideoParams(mMediaPlayer, true);
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
//变成竖屏了
setVideoParams(mMediaPlayer, false);
}
}
忘记说这个切换按钮了,来来来,给按钮设置点击监听,然后判断当前屏幕的状态,再设置横屏或者竖屏,上代码
@Override
public void onClick(View v) {
switch (v.getId()) {
............
case R.id.bt_change:
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
//变成竖屏
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
} else if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) {
//变成横屏了
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
break;
............
}
startProgress()方法是更新视频播放进度条,进度条的控制分为声音和视频进度,都比较简单,先说视频进度条吧,开启子线程更新UI,然后setOnSeekBarChangeListener监听,其中formUser可以判断是否是来自与用户的交互而改变进度,然后是的话,调用mediaPlayer的seekTo方法OK啦
/**
* 视频播放的同时进度条开始一起走
*/
public void startProgress() {
canProgress = true;
new Thread() {
@Override
public void run() {
while (canProgress) {
try {
mSbProgress.setProgress(mMediaPlayer.getCurrentPosition());
//这里为了进度条更加明显点
sleep(200);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}.start();
}
//进度条的监听
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (!fromUser) {
return;
}
switch (seekBar.getId()) {
case R.id.sb_progress:
try {
mMediaPlayer.seekTo(progress);
} catch (IllegalStateException e) {
e.printStackTrace();
}
break;
case R.id.sb_vol:
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0);
break;
}
}
接着是声音进度的监听,我迅速的思索了下我平时是怎么调音量的,有3中方式,1.按手机外壳上的音量键 2.按视频播放里面的有个小喇叭状的按钮3.通过往上下划屏幕来调节音量,我在这就简单的先介绍前面2种啦,第三种比较麻烦(不是我不行,男人不能说不行...咳咳)
首先是按手机外壳上的按键,先找个帮手叫AudioManager,管理着系统里的各种声音,我们这里要用到的就是STREAM_MUSIC,进来先把Max和当前音量大小给先设置上了
mAudioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
mSbVol.setMax(mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC));
mSbVol.setProgress(mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC));
然后再呼叫个帮手叫动态广播,用来监视用户是否按了手机外壳上的按钮,第一种方式瞬间搞定
//监听系统的音量变化的广播
class MyReceiver extends BroadcastReceiver {
@Override
public void onReceive(Context context, Intent intent) {
mSbVol.setProgress(mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC));
}
}
new MyReceiver().registerReceiver(myReceiver, new IntentFilter("android.media.VOLUME_CHANGED_ACTION"));
然后就是第二种拖动小喇叭按钮来调节音乐,也很简单,设置一个进度条拖动监听,然后调用AudioManager的setStreamVolume方法就可以了
mSbVol.setOnSeekBarChangeListener(this);
//进度条的监听
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (!fromUser) {
return;
}
switch (seekBar.getId()) {
.........
case R.id.sb_vol:
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, progress, 0);
break;
...........
}
}
最后就是砸门的stop()方法了,有始有终,方能致远,在Activity finish后,如果不释放mediaplayer占用的资源,有可能会造成内存泄露,建议在Activity销毁的时候,先调用一下mediaplayer.release()释放播放器占用的资源。本Demo中我是在surfaceDestroyed和Activity onDestroy中调用Stop方法的
/**
* 停止视频播放的方法
*/
public void stop() {
try {
if (mMediaPlayer != null) {
mMediaPlayer.pause();
mMediaPlayer.stop();
}
} catch (Exception e) {
e.printStackTrace();
} finally {
canProgress = false;
mMediaPlayer.release();
mMediaPlayer = null;
}
}
好啦,介绍了这么多想必大家对Media的使用有了一丢丢的认识了吧,啊,没有,没关系,我再来个关于mediaplayer的常用控制方法总结
1.prepare()和prepareAsync() 提供了同步和异步两种方式设置播放器进入prepare状态,需要注意的是,如果MediaPlayer实例是由create方法创建的,那么第一次启动播放前不需要再调用prepare()了,因为create方法里已经调用过了。
2. start()是真正启动文件播放的方法。
3.pause()和stop()比较简单,起到暂停和停止播放的作用。
4.seekTo()是定位方法,可以让播放器从指定的位置开始播放,需要注意的是该方法是个异步方法,也就是说该方法返回时并不意味着定位完成,尤其是播放的网络文件,真正定位完成时会触发OnSeekComplete.onSeekComplete(),如果需要是可以调用setOnSeekCompleteListener(OnSeekCompleteListener)设置监听器来处理的。
5.release()可以释放播放器占用的资源,一旦确定不再使用播放器时应当尽早调用它释放资源。
6.reset()可以使播放器从Error状态中恢复过来,重新会到Idle状态。
注:mediaPlayer有很多方法是用native修饰的,调用的底层的东东,这里有点问题,你在用mediaPlayer的时候,要勤用try catch来打个预防针,话不多说,最后的最后我们就简单地来看看MediaPlayer一个native方法,看它究竟是何方妖怪
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~我是华丽丽的分割线
在MediaPlayer.java中的seekTo是一个native修饰的方法
1: /**
2: * Seeks to specified time position.
3: *
4: * @param msec the offset in milliseconds from the start to seek to
5: * @throws IllegalStateException if the internal player engine has not been
6: * initialized
7: */
8: public native void seekTo(int msec) throws IllegalStateException;
好,我们来看看此方法的JNI是如何实现的。
1: static void android_media_MediaPlayer_seekTo(JNIEnv *env, jobject thiz, int msec)
2: {
3: sp<MediaPlayer> mp = getMediaPlayer(env, thiz);//获取MediaPlayer实例
4: if (mp == NULL ) {
5: jniThrowException(env, "java/lang/IllegalStateException", NULL);
6: return;
7: }
8: LOGV("seekTo: %d(msec)", msec);
9: status_t result = mp->seekTo(msec);//1,调用MediaPlayer的seekTo方法
10: process_media_player_call( env, thiz, result, NULL, NULL );//2,处理MediaPlayer方法调用的返回结果
11: }
1: status_t MediaPlayer::seekTo_l(int msec)
2: {
3: LOGV("seekTo %d", msec);
4: if ((mPlayer != 0) && ( mCurrentState & ( MEDIA_PLAYER_STARTED | MEDIA_PLAYER_PREPARED | MEDIA_PLAYER_PAUSED | MEDIA_PLAYER_PLAYBACK_COMPLETE) ) ) {
5: if ( msec < 0 ) {
6: LOGW("Attempt to seek to invalid position: %d", msec);
7: msec = 0;
8: } else if ((mDuration > 0) && (msec > mDuration)) {
9: LOGW("Attempt to seek to past end of file: request = %d, EOF = %d", msec, mDuration);
10: msec = mDuration;
11: }
12: // cache duration
13: mCurrentPosition = msec;
14: if (mSeekPosition < 0) {
15: getDuration_l(NULL);
16: mSeekPosition = msec;
17: //调用seekTo了
18: return mPlayer->seekTo(msec);
19: }
20: else {
21: LOGV("Seek in progress - queue up seekTo[%d]", msec);
22: return NO_ERROR;
23: }
24: }
25: LOGE("Attempt to perform seekTo in wrong state: mPlayer=%p, mCurrentState=%u", mPlayer.get(), mCurrentState);
26: return INVALID_OPERATION;
27: }
28:
29: status_t MediaPlayer::seekTo(int msec)
30: {
31: mLockThreadId = getThreadId();
32: Mutex::Autolock _l(mLock);
33: status_t result = seekTo_l(msec);
34: mLockThreadId = 0;
35: return result;
36: }
1: static void process_media_player_call(JNIEnv *env, jobject thiz, status_t opStatus, const char* exception, const char *message)
2: {
3: if (exception == NULL) { // Don't throw exception. Instead, send an event.
4: if (opStatus != (status_t) OK) {
5: sp<MediaPlayer> mp = getMediaPlayer(env, thiz);
6: if (mp != 0) mp->notify(MEDIA_ERROR, opStatus, 0);//调用MediaPlayer的notify
7: }
8: } else { // Throw exception!
9: if ( opStatus == (status_t) INVALID_OPERATION ) {
10: jniThrowException(env, "java/lang/IllegalStateException", NULL);
11: } else if ( opStatus != (status_t) OK ) {
12: if (strlen(message) > 230) {
13: // if the message is too long, don't bother displaying the status code
14: jniThrowException( env, exception, message);
15: } else {
16: char msg[256];
17: // append the status code to the message
18: sprintf(msg, "%s: status=0x%X", message, opStatus);
19: jniThrowException( env, exception, msg);
20: }
21: }
22: }
23: }
接下来看看MediaPlayer的notify方法,这个方法主要是通过判断MediaPlayer的状态向我们的app发送回调:
1: void MediaPlayer::notify(int msg, int ext1, int ext2)
2: {
3: LOGV("message received msg=%d, ext1=%d, ext2=%d", msg, ext1, ext2);
4: bool send = true;
5: bool locked = false;
6:
7: // TODO: In the future, we might be on the same thread if the app is
8: // running in the same process as the media server. In that case,
9: // this will deadlock.
10: //
11: // The threadId hack below works around this for the care of prepare
12: // and seekTo within the same process.
13: // FIXME: Remember, this is a hack, it's not even a hack that is applied
14: // consistently for all use-cases, this needs to be revisited.
15: if (mLockThreadId != getThreadId()) {
16: mLock.lock();
17: locked = true;
18: }
19:
20: if (mPlayer == 0) {
21: LOGV("notify(%d, %d, %d) callback on disconnected mediaplayer", msg, ext1, ext2);
22: if (locked) mLock.unlock(); // release the lock when done.
23: return;
24: }
25:
26: switch (msg) {
27: case MEDIA_NOP: // interface test message
28: break;
29: case MEDIA_PREPARED://prepared结束
30: LOGV("prepared");
31: mCurrentState = MEDIA_PLAYER_PREPARED;
32: if (mPrepareSync) {
33: LOGV("signal application thread");
34: mPrepareSync = false;
35: mPrepareStatus = NO_ERROR;
36: mSignal.signal();
37: }
38: break;
39: case MEDIA_PLAYBACK_COMPLETE://播放完毕
40: LOGV("playback complete");
41: if (!mLoop) {
42: mCurrentState = MEDIA_PLAYER_PLAYBACK_COMPLETE;
43: }
44: break;
45: case MEDIA_ERROR://出错
46: // Always log errors.
47: // ext1: Media framework error code.
48: // ext2: Implementation dependant error code.
49: LOGE("error (%d, %d)", ext1, ext2);
50: mCurrentState = MEDIA_PLAYER_STATE_ERROR;
51: if (mPrepareSync)
52: {
53: LOGV("signal application thread");
54: mPrepareSync = false;
55: mPrepareStatus = ext1;
56: mSignal.signal();
57: send = false;
58: }
59: break;
60: case MEDIA_INFO://logcat经常可以看到
61: // ext1: Media framework error code.
62: // ext2: Implementation dependant error code.
63: LOGW("info/warning (%d, %d)", ext1, ext2);
64: break;
65: case MEDIA_SEEK_COMPLETE://seek完毕
66: LOGV("Received seek complete");
67: if (mSeekPosition != mCurrentPosition) {
68: LOGV("Executing queued seekTo(%d)", mSeekPosition);
69: mSeekPosition = -1;
70: seekTo_l(mCurrentPosition);
71: }
72: else {
73: LOGV("All seeks complete - return to regularly scheduled program");
74: mCurrentPosition = mSeekPosition = -1;
75: }
76: break;
77: case MEDIA_BUFFERING_UPDATE://缓冲
78: LOGV("buffering %d", ext1);
79: break;
80: case MEDIA_SET_VIDEO_SIZE://设置视频大小
81: LOGV("New video size %d x %d", ext1, ext2);
82: mVideoWidth = ext1;
83: mVideoHeight = ext2;
84: break;
85: default:
86: LOGV("unrecognized message: (%d, %d, %d)", msg, ext1, ext2);
87: break;
88: }
89:
90: sp<MediaPlayerListener> listener = mListener;
91: if (locked) mLock.unlock();
92:
93: // this prevents re-entrant calls into client code
94: if ((listener != 0) && send) {
95: Mutex::Autolock _l(mNotifyLock);
96: LOGV("callback application");
97: //调用监听器,回调应用的监听器
98: listener->notify(msg, ext1, ext2);
99: LOGV("back from callback");
100: }
101: }
在监听器的notify方法中,是通过jni“反向调用”MediaPlayer.java中的postEventFromNative,在通过mEventHandler根据不同的消息类型调用不同的监听器。
1: private static void postEventFromNative(Object mediaplayer_ref,
2: int what, int arg1, int arg2, Object obj)
3: {
4: MediaPlayer mp = (MediaPlayer)((WeakReference)mediaplayer_ref).get();
5: if (mp == null) {
6: return;
7: }
8:
9: if (mp.mEventHandler != null) {
10: Message m = mp.mEventHandler.obtainMessage(what, arg1, arg2, obj);
11: mp.mEventHandler.sendMessage(m);
12: }
13: }
OK,至此我们分析了seekTo的整个流程。其他方法的流程是很相似的,大家不妨亲自去看看。
最后的最后的最后,这是我第一次写博客,写得肯定很low,大家轻喷,我弱弱的护住了脸,今天是大年二十九,而我还在公司战(无)斗(聊)着,看着周围的同事都跑路了,默默地敲着代码,更气的是。像我这么敬(扯)业(淡)的员工居然没有敬业福,我想静静
又到了立Flag(吹牛)的时候啦,2017年我希望自己能更加的充分利用时间,拒绝懒,远离浪费,快速地提升自己,能攻能守,方得始终,提前祝大家鸡年大吉吧
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另外我搞得SDK也上线了,主要是针对E01小胖机器人的,大家快去看看,赶紧来批斗我的不足!
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