iOS FMDB操作sqlite数据库
一、简单说明1.什么是FMDBFMDB是iOS平台的SQLite数据库框架FMDB以OC的方式封装了SQLite的C语言API2.FMDB的优点使用起来更加面向对象,省去了很多麻烦、冗余的C语言代码对比苹果自带的Core Data框架,更加轻量级和灵活提供了多线程安全的数据库操作方法,有效地防止数据混乱3.FMDB的github地址https://github.
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一、简单说明
1.什么是FMDB
FMDB是iOS平台的SQLite数据库框架
FMDB以OC的方式封装了SQLite的C语言API
对比苹果自带的Core Data框架,更加轻量级和灵活
提供了多线程安全的数据库操作方法,有效地防止数据混乱
(1)FMDatabase
一个FMDatabase对象就代表一个单独的SQLite数据库
用来执行SQL语句
(2)FMResultSet
使用FMDatabase执行查询后的结果集
(3)FMDatabaseQueue
用于在多线程中执行多个查询或更新,它是线程安全的
FMDatabase *db = [FMDatabase databaseWithPath:path];
if (![db open]) {
NSLog(@"数据库打开失败!");
}
文件路径有三种情况
(1)具体文件路径
如果不存在会自动创建
(2)空字符串@""
会在临时目录创建一个空的数据库
当FMDatabase连接关闭时,数据库文件也被删除
(3)nil
会创建一个内存中临时数据库,当FMDatabase连接关闭时,数据库会被销毁
create、drop、insert、update、delete等
使用executeUpdate:方法执行更新
- (BOOL)executeUpdate:(NSString*)sql, ...
- (BOOL)executeUpdateWithFormat:(NSString*)format, ...
- (BOOL)executeUpdate:(NSString*)sql withArgumentsInArray:(NSArray *)arguments
示例
[db executeUpdate:@"UPDATE t_student SET age = ? WHERE name = ?;", @20, @"Jack"]
- (FMResultSet *)executeQuery:(NSString*)sql, ...
- (FMResultSet *)executeQueryWithFormat:(NSString*)format, ...
- (FMResultSet *)executeQuery:(NSString *)sql withArgumentsInArray:(NSArray *)arguments
示例
// 查询数据
FMResultSet *rs = [db executeQuery:@"SELECT * FROM t_student"];
// 遍历结果集
while ([rs next]) {
NSString *name = [rs stringForColumn:@"name"];
int age = [rs intForColumn:@"age"];
double score = [rs doubleForColumn:@"score"];
1.什么是FMDB
FMDB是iOS平台的SQLite数据库框架
FMDB以OC的方式封装了SQLite的C语言API
2.FMDB的优点
使用起来更加面向对象,省去了很多麻烦、冗余的C语言代码对比苹果自带的Core Data框架,更加轻量级和灵活
提供了多线程安全的数据库操作方法,有效地防止数据混乱
3.FMDB的github地址
https://github.com/ccgus/fmdb二、核心类
FMDB有三个主要的类(1)FMDatabase
一个FMDatabase对象就代表一个单独的SQLite数据库
用来执行SQL语句
(2)FMResultSet
使用FMDatabase执行查询后的结果集
(3)FMDatabaseQueue
用于在多线程中执行多个查询或更新,它是线程安全的
三、打开数据库
通过指定SQLite数据库文件路径来创建FMDatabase对象FMDatabase *db = [FMDatabase databaseWithPath:path];
if (![db open]) {
NSLog(@"数据库打开失败!");
}
文件路径有三种情况
(1)具体文件路径
如果不存在会自动创建
(2)空字符串@""
会在临时目录创建一个空的数据库
当FMDatabase连接关闭时,数据库文件也被删除
(3)nil
会创建一个内存中临时数据库,当FMDatabase连接关闭时,数据库会被销毁
四、执行更新
在FMDB中,除查询以外的所有操作,都称为“更新”create、drop、insert、update、delete等
使用executeUpdate:方法执行更新
- (BOOL)executeUpdate:(NSString*)sql, ...
- (BOOL)executeUpdateWithFormat:(NSString*)format, ...
- (BOOL)executeUpdate:(NSString*)sql withArgumentsInArray:(NSArray *)arguments
示例
[db executeUpdate:@"UPDATE t_student SET age = ? WHERE name = ?;", @20, @"Jack"]
五、执行查询
查询方法- (FMResultSet *)executeQuery:(NSString*)sql, ...
- (FMResultSet *)executeQueryWithFormat:(NSString*)format, ...
- (FMResultSet *)executeQuery:(NSString *)sql withArgumentsInArray:(NSArray *)arguments
示例
// 查询数据
FMResultSet *rs = [db executeQuery:@"SELECT * FROM t_student"];
// 遍历结果集
while ([rs next]) {
NSString *name = [rs stringForColumn:@"name"];
int age = [rs intForColumn:@"age"];
double score = [rs doubleForColumn:@"score"];
}
六、实战
(1)首先将github下载的fmdb文件夹中的文件添加到项目中,并添加libsqlite3.tbd的库引用,如下图
如果没有添加libsqlite3.tbd的话,会报如下错误
主要代码如下
//
// ViewController.m
// FMDBDemo
//
// Created by 555chy on 6/22/16.
// Copyright © 2016 555chy. All rights reserved.
//
#import "ViewController.h"
#import "fmdb/FMDB.h"
#import "fmdb/FMDatabaseAdditions.h"
@interface ViewController ()
@property FMDatabase *db;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
/*
typedef NS_ENUM(NSUInteger, NSSearchPathDirectory) {
NSApplicationDirectory = 1, // supported applications (Applications)
NSDemoApplicationDirectory, // unsupported applications, demonstration versions (Demos)
NSDeveloperApplicationDirectory, // developer applications (Developer/Applications). DEPRECATED - there is no one single Developer directory.
NSAdminApplicationDirectory, // system and network administration applications (Administration)
NSLibraryDirectory, // various documentation, support, and configuration files, resources (Library)
NSDeveloperDirectory, // developer resources (Developer) DEPRECATED - there is no one single Developer directory.
NSUserDirectory, // user home directories (Users)
NSDocumentationDirectory, // documentation (Documentation)
NSDocumentDirectory, // documents (Documents)
NSCoreServiceDirectory, // location of CoreServices directory (System/Library/CoreServices)
NSAutosavedInformationDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 11, // location of autosaved documents (Documents/Autosaved)
NSDesktopDirectory = 12, // location of user's desktop
NSCachesDirectory = 13, // location of discardable cache files (Library/Caches)
NSApplicationSupportDirectory = 14, // location of application support files (plug-ins, etc) (Library/Application Support)
NSDownloadsDirectory NS_ENUM_AVAILABLE(10_5, 2_0) = 15, // location of the user's "Downloads" directory
NSInputMethodsDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 16, // input methods (Library/Input Methods)
NSMoviesDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 17, // location of user's Movies directory (~/Movies)
NSMusicDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 18, // location of user's Music directory (~/Music)
NSPicturesDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 19, // location of user's Pictures directory (~/Pictures)
NSPrinterDescriptionDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 20, // location of system's PPDs directory (Library/Printers/PPDs)
NSSharedPublicDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 21, // location of user's Public sharing directory (~/Public)
NSPreferencePanesDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 22, // location of the PreferencePanes directory for use with System Preferences (Library/PreferencePanes)
NSApplicationScriptsDirectory NS_ENUM_AVAILABLE(10_8, NA) = 23, // location of the user scripts folder for the calling application (~/Library/Application Scripts/code-signing-id)
NSItemReplacementDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 99, // For use with NSFileManager's URLForDirectory:inDomain:appropriateForURL:create:error:
NSAllApplicationsDirectory = 100, // all directories where applications can occur
NSAllLibrariesDirectory = 101, // all directories where resources can occur
NSTrashDirectory NS_ENUM_AVAILABLE(10_8, NA) = 102 // location of Trash directory
};
NSSearchPathForDirectoriesInDomains一般情况下只会获得到一个目录,为了兼容多个的情况,所以返回数组
*/
NSString *parentPath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) lastObject];
NSString *dbPath = [parentPath stringByAppendingPathComponent:@"person.sqlite"];
/*
文件路径有3种情况
(1)具体文件路径(如果不存在会自动创建)
(2)空字符串@“”(会在临时目录创建一个空的数据库,当FMDatabase连接关闭时,数据库文件也被删除)
(3)nil(会创建一个内存中临时数据库,当FMDatabase连接关闭时。数据库也会被销毁)
*/
FMDatabase *db = [FMDatabase databaseWithPath:dbPath];
if([db open]) {
NSLog(@"database open success");
/*
sqlite中的基本数据类型
(1)NULL,值是NULL
(2)INTEGER,值是有符号整形,根据值的大小以1,2,3,4,5,6或8字节存放
(3)REAL,值是浮点型值,以8字节IEEE浮点数存放
(4)TEXT,值是文本字符串,使用数据库编码(UTF-8,UTF-16BE或者UTF-16LE)存放
(5)BLOB,值是一个数据块,完全按照输入存放
*/
bool result = [db executeUpdate:@"CREATE TABLE IF NOT EXISTS PersonTable (id integer PRIMARY KEY AUTOINCREMENT, name text NOT NULL, age integer NOT NULL, money float NOT NULL);"];
if(result) {
NSLog(@"create table success");
} else {
NSLog(@"create table fail");
}
} else {
NSLog(@"database open fail");
}
self.db = db;
}
-(void)insert {
for(int i=0; i<3; i++) {
NSString *name = [NSString stringWithFormat:@"chy_%d", arc4random_uniform(100)];
int age = arc4random_uniform(100);
float money = arc4random_uniform(100)/10.0f;
BOOL result;
//@()是将变量转化为id类型
result = [self.db executeUpdate:@"INSERT INTO PersonTable (name, age, money) VALUES (?,?,?);", name, @(age), @(money)];
NSLog(@"insert method 1 %@", result?@"success":@"fail");
result = [self.db executeUpdate:@"INSERT INTO PersonTable (name, age, money) VALUES (?,?,?);" withArgumentsInArray:@[name, @(age), @(money)]];
NSLog(@"insert method 2 %@", result?@"success":@"fail");
result = [self.db executeUpdateWithFormat:@"INSERT INTO PersonTable (name, age, money) VALUES (%@,%d,%f);", name, age, money];
NSLog(@"insert method 3 %@", result?@"success":@"fail");
}
}
-(void)delete {
/*
在FMDB中,除查询以外的所有炒作,都称为“更新”
create、drop、insert、update、delete等
*/
BOOL result;
result = [self.db executeUpdate:@"DELETE FROM PersonTable;"];
NSLog(@"delete %@", result?@"success":@"fail");
result = [self.db executeUpdate:@"DROP TABLE IF EXISTS PersonTable;"];
NSLog(@"drop %@", result?@"success":@"fail");
}
-(void)query {
int count = [self.db intForQuery:@"SELECT count(*) FROM PersonTable"];
NSLog(@"query count = %d", count);
FMResultSet *resultSet = [self.db executeQuery:@"SELECT * FROM PersonTable"];
while([resultSet next]) {
int ID = [resultSet intForColumn:@"id"];
NSString *name = [resultSet stringForColumn:@"name"];
int age = [resultSet intForColumn:@"age"];
double money = [resultSet doubleForColumn:@"money"];
NSLog(@"query %d,%@,%d,%lf", ID, name, age, money);
}
}
/*
touch的响应链。首先,接收touch事件的必须是用户可交互的View,也就是userInteractionEnabled属性必须是yes
事件传递的规则是:如果上层的view截获事件,那么这个view下面的view就接收不到事件,否则触摸事件就会逐层往下传递
*/
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
[self insert];
[self query];
[self delete];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
七、运行结果
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