An Introduction to gen_server: “ErlyBank”
in this article, three point should be marked, first is the gen_server, then State, final call and cast.first gen_server:-module(eb_server).%% API-export([start_link/0,create_acount/2,deposit/
in this article, three point should be marked, first is the gen_server, then State, final call and cast.
first gen_server:
-module(eb_server).
%% API
-export([start_link/0,create_acount/2,deposit/2,withdraw/2,delete_account/1,authorize/2]).
%% internal callbacks
-export([init/1,handle_call/3,handle_cast/2,handle_info/2,terminate/2,code_change/3]).
-define(SERVER, ?MODULE).
start_link() ->
gen_server:start_link({local, ?SERVER}, ?MODULE, [], []).
init([]) ->
{ok, dict:new()}.
create_account(name, PIN) ->
gen_server:cast(?SERVER, {create, name, PIN}).
handler_cast({create, Name, PIN}, State) ->
{noreply, dict:store(Name, {PIN,0}, State)};
above is the complete min server model
when application is start, start will called first, start_new_game is a open api for user to start a new game app.
eggs_service:start_game is the final call for start the game.
run -> send data to game server.
if the game client pass data through inet, the code should be
example_game_gateway_socket:test_bots
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