前一篇博文说了。在cocos2dx中怎么样使用iconv转码,这节我们将上一节中写的转码函数,做成一个lua接口。在lua脚本中使用。

网上能够下载到luaconv。可是编译的时候总是报错,所以自己写了一接口。

一 加入lua接口文件

// luaiconv.h

#ifndef __LUA_ICONV_H__

#define __LUA_ICONV_H__

#include "tolua++.h"

#include "tolua_event.h"

#include "lauxlib.h"

#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32

#include "iconv.h"

#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS

#include #elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID

#include "iconv.h"

#endif

int tolua_iconv_open(lua_State *L);

#endif

//luaiconv.cpp

#include "luaiconv.h"

#include #define MAX_STRING_SIZE 1024

#define TEST_STR ("Hello, 这是个转码測试字符串")

bool iconv_convert(void *src, unsigned int src_len,char *src_charset, void *dest, unsigned int dest_len, char *dest_charset)

{

const char *in;

char *out,*dest_ptr;

size_t in_left,out_left,mutant,converted;

in_left = src_len;

out_left = dest_len;

in = (char *)src;

out = dest_ptr = (char *)dest;

iconv_t oConv=iconv_open(dest_charset,src_charset);

if(oConv==(iconv_t)(-1)){

printf("XXXXXXXXXX ERROR: unable to open libiconv.\n");

return false;

}

mutant = iconv(oConv, &in, &in_left, &out, &out_left );

iconv_close(oConv);

if(mutant == (size_t)(-1)){

printf("XXXXXXXXXX ERROR: unable to convert anything.\n");

return false;

}

converted = dest_len - out_left;

dest_ptr[converted]='\0';

printf("XXXXXXXXXX src string:%s\n", src);

printf("XXXXXXXXXX to convert %u characters, %u mutanted , %u converted \n",src_len,mutant,converted);

printf("XXXXXXXXXX dst string:%s\n", dest);

return true;

}

void convertTest()

{

char inStr[] = TEST_STR;

char outStr[MAX_STRING_SIZE];

iconv_convert(&inStr, sizeof(inStr), "GBK", &outStr, sizeof(outStr), "UTF-8");

printf("XXXXXXXXXX in string:%s\n", inStr);

printf("XXXXXXXXXX out string:%s\n", outStr);

}

TOLUA_API int luaiconv(lua_State *L)

{

char *inbuf = (char*) luaL_checkstring(L, 1);

char *src_charset = (char*) luaL_checkstring(L, 2);

char *dst_charset = (char*) luaL_checkstring(L, 3);

size_t ibleft = lua_strlen(L, 1);

size_t obleft = (ibleft > 256) ? ibleft : 256;

char *outbuf = (char*) malloc(obleft * sizeof(char));

if (outbuf == NULL) {

lua_pushstring(L, "");

return 1;

}

if(!iconv_convert(inbuf, ibleft, src_charset, outbuf, obleft, dst_charset)){

lua_pushstring(L, "");

return 1;

}

lua_pushstring(L, outbuf);

free(outbuf);

return 1;

}

static luaL_Reg iconvlib[] = {

{"luaiconv", luaiconv},

{NULL, NULL}

};

// 函数名必须为luaopen_xxx,当中xxx表示library名称,Lua代码require "xxx"须要与之相应。

int luaopen_iconv(lua_State* L)

{

const char* libName = "iconv";

luaL_register(L, libName, iconvlib);// 调用方式libName.函数名

return 1;

}

int tolua_iconv_open(lua_State *L)

{

luaopen_iconv(L);

return 1;

}

在AppDelegate中

#include "luaiconv.h"

然后在AppDelegate::applicationDidFinishLaunching()中调用:

CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();

CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);

tolua_iconv_open(pEngine->getLuaStack()->getLuaState());

在lua中这样使用:

require "iconv"

iconv.luaiconv("string to convert code","GBK","UTF-8")

二 改动项目的Android.mk LOCAL_SRC_FILES 中加上luaiconv.cpp

切记在末尾加上空格和续行符:" \"

否则有可能会报错:

make: *** No rule to make target 'xxx.o', needed by 'xxx'. Stop

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