硬件平台:Atmel SAMA5D3 SoC + OV2640 Camera Sensor

Android版本:4.2.2

mediaserver进程是Camera Service的容器进程,它会动态加载Camera HAL和Gralloc HAL。

视频数据帧首先必须从Camera驱动程序到达Camera硬件抽象层。

在Camera硬件抽象层,视频数据帧被从video capture buffer拷贝到gralloc buffer。

surfaceflinger进程作为显示服务器会动态加载HWComposer HAL和Gralloc HAL。

在HWComposer硬件抽象层,会把数据帧从gralloc buffer拷贝到video output buffer。

经过上述过程,Camera Sensor采集的图像最终通过LCDC HEO显示在显示屏上。

a2625dd6c8c3b0632808d91b04ed95f7.png

图中红色实线为视频数据帧流向,不带箭头的红线连接的两端为同一块内存。

涉及三块内存,分别如下:

video capture buffer /dev/video1

gralloc buffer       匿名共享内存 mediaserver进程和surfacelinger进程都可以访问这块内存

video output buffer /dev/video0

进行了两次数据拷贝操作,如下:

media server进程

Camera HAL    video capture buffer -> gralloc buffer

surfaceflinger进程

HWCompser HAL   gralloc buffer -> video output buffer

video capture buffer的分配与内存映射

申请video capture buffer

CameraHardwareSam::startPreviewInternal

->V4L2Camera::startPreview

->isi_v4l2_reqbufs

ret = ioctl(fp, VIDIOC_REQBUFS, &req);

内存映射

CameraHardwareSam::startPreviewInternal

mPreviewHeap = mGetMemoryCb((int)mV4L2Camera->getCameraFd(),

aligned_buffer_size,

kBufferCount,

0);

获得gralloc buffer以及视频数据帧从video capture buffer到gralloc buffer的拷贝

CameraHardwareSam::previewThread

if (mPreviewWindow && mGrallocHal) {

buffer_handle_t *buf_handle;

int stride;

if (0 != mPreviewWindow->dequeue_buffer(mPreviewWindow, &buf_handle, &stride)) {

ALOGE("Could not dequeue gralloc buffer!\n");

goto callbacks;

}

void *vaddr;

if (!mGrallocHal->lock(mGrallocHal,

*buf_handle,

GRALLOC_USAGE_SW_WRITE_OFTEN,

0, 0, width, height, &vaddr)) {

char *frame = ((char *)mPreviewHeap->data) + offset;

// the code below assumes YUV, not RGB

{

int h;

char *src = frame;

char *ptr = (char *)vaddr;

memcpy(ptr, src, frame_size);

//YUY2toYV12(frame, vaddr, width, height);

}

mGrallocHal->unlock(mGrallocHal, *buf_handle);

}

else

ALOGE("%s: could not obtain gralloc buffer", __func__);

if (0 != mPreviewWindow->enqueue_buffer(mPreviewWindow, buf_handle)) {

ALOGE("Could not enqueue gralloc buffer!\n");

goto callbacks;

}

}

video output buffer的分配与内存映射

申请video ouput buffer

hwc_prepare ->assign_heo_overlay_window

-> v4l2_overlay_req_buf

ret = ioctl(win->fd, VIDIOC_REQBUFS, &reqbuf);

内存映射

hwc_prepare ->assign_heo_overlay_window

->v4l2_overlay_map_buf

*len = buf.length;

*start = mmap(NULL, buf.length, PROT_READ | PROT_WRITE, MAP_SHARED,

fd, buf.m.offset);

视频数据帧从gralloc buffer到video output buffer的拷贝

hwc_set -> copy_heo_src_content

for (unsigned int i = 0; i < cur_layer->visibleRegionScreen.numRects; i++) {

uint8_t *cur_dst_addr = dst_addr;

uint8_t *cur_src_addr = src_addr;

for (int j = 0; j < h ; j++) {

memcpy(cur_dst_addr, cur_src_addr, cpy_size);

cur_dst_addr = &cur_dst_addr[cpy_size];

cur_src_addr = &cur_src_addr[(cur_layer->displayFrame.right - cur_layer->displayFrame.left) * (prev_handle->uiBpp / 8)];

}

cur_rect++;

}

原文:http://blog.csdn.net/hantangsongming/article/details/25217539

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