旋转方框功能实现图解

b63b204ebc03ca6c386210ba222ac013.png

代码实现

1.采用矩阵映射,得到旋转后的功能按钮的新坐标(旋转按钮,删除按钮,缩放按钮)

//检测点击是否在范围

getTouchRect(rotateRect).contains(x1, y1);

//得到旋转后按钮点击事件框

public RectF getTouchRect(RectF rect){

// System.out.println("处理触摸事件。。。。");

if(matrix==null){

return rect;

}

matrix.mapRect(tempRect,rect);

return tempRect;

}

2.计算角度

判断三点是顺时针还是逆时针方向

资料:http://blog.sina.com.cn/s/blog_631f9e4b0100g874.html

已知三点求 三点之间夹角角度

资料:http://blog.csdn.net/lilin8905/article/details/69373069

public static double calcAngle(Point cen, Point first, Point second)

{

final double M_PI = 3.1415926535897 ;

double ma_x = first.x - cen.x;

double ma_y = first.y - cen.y;

double mb_x = second.x - cen.x;

double mb_y = second.y - cen.y;

double v1 = (ma_x * mb_x) + (ma_y * mb_y);

double ma_val = Math.sqrt(ma_x * ma_x + ma_y * ma_y);

double mb_val = Math.sqrt(mb_x * mb_x + mb_y * mb_y);

double cosM = v1 / (ma_val * mb_val);

double angleAMB = Math.acos(cosM) * 180 / M_PI;

int v=(cen.x-first.x)*(second.y-cen.y)-(cen.y-first.y)*(second.x-cen.x);

if(v>0){

// System.out.println("逆时针");

return -angleAMB;

}else if(v<0){

// System.out.println("顺时针");

}else{

// System.out.println("不变");

}

return angleAMB;

}

3.绘制图形

@Override

public void onDraw(Canvas canvas) {

canvas.save();

canvas.rotate(degree,rect.left+(rect.right-rect.left)/2,rect.top+(rect.bottom-rect.top)/2); //以矩形中心点旋转图形

canvas.drawRect(rect, paint);

if(isEdit){

canvas.drawBitmap(deleteIcon, deleteRect.left, deleteRect.top, paint);

canvas.drawBitmap(resizeIcon, resizeRect.left, resizeRect.top, paint);

canvas.drawBitmap(rotateIcon, rotateRect.left, rotateRect.top, paint);

}

canvas.restore();

}

Logo

为开发者提供学习成长、分享交流、生态实践、资源工具等服务,帮助开发者快速成长。

更多推荐